2025-04-27 07:49:33 -04:00

375 lines
10 KiB
C++

/*==========================================================================
*
* Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved.
*
* File: SPData.h
* Content: Global information for the DNSerial service provider in class
* format.
*
*
* History:
* Date By Reason
* ==== == ======
* 03/15/1999 jtk Derived from Locals.h
* 03/22/20000 jtk Updated with changes to interface names
***************************************************************************/
#ifndef __SPDATA_H__
#define __SPDATA_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
#define DEFAULT_ADDRESS_BUFFER_SIZE 151
//
// enumeration of the states the SP can be in
//
typedef enum
{
SPSTATE_UNKNOWN = 0, // uninitialized state
SPSTATE_UNINITIALIZED = 0, // uninitialized state
SPSTATE_INITIALIZED, // service provider has been initialized
SPSTATE_CLOSING // service provider is closing
} SPSTATE;
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
// forward structure and class references
class CCommandData;
class CEndpoint;
class CIPEndpoint;
class CIPAddress;
class CIPXEndpoint;
class CIPXAddress;
class CSocketAddress;
class CSocketPort;
class CThreadPool;
class CWriteIOData;
typedef enum _ENDPOINT_TYPE ENDPOINT_TYPE;
typedef enum _GATEWAY_BIND_TYPE GATEWAY_BIND_TYPE;
typedef struct _SPRECEIVEDBUFFER SPRECEIVEDBUFFER;
typedef struct _THREAD_POOL_JOB THREAD_POOL_JOB;
typedef void JOB_FUNCTION( THREAD_POOL_JOB *const pJobInfo );
typedef void DNADDRESS, *PDNADDRESS;
//**********************************************************************
// Class definitions
//**********************************************************************
//
// class for information used by the provider
//
class CSPData
{
public:
CSPData();
~CSPData();
DWORD AddRef( void ) { return DNInterlockedIncrement( &m_lRefCount ); }
DWORD DecRef( void )
{
DWORD dwReturn;
dwReturn = DNInterlockedDecrement( &m_lRefCount );
if ( dwReturn == 0 )
{
//
// WARNING, the following function deletes this object!!!
//
DestroyThisObject();
}
return dwReturn;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CSPData::ObjectAddRef"
void ObjectAddRef( void )
{
AddRef();
Lock();
//
// This is actually bogus on 95, since you can only count on
// negative, 0, or positive. Doesn't seem to hurt, though.
//
if ( DNInterlockedIncrement( &m_lObjectRefCount ) == 1 )
{
DPFX(DPFPREP, 8, "(0x%p) Resetting shutdown event.",
this);
DNASSERT( m_hShutdownEvent != NULL );
if ( ResetEvent( m_hShutdownEvent ) == FALSE )
{
DWORD dwError;
dwError = GetLastError();
DPFX(DPFPREP, 0, "Failed to reset shutdown event!");
DisplayErrorCode( 0, dwError );
}
}
else
{
DPFX(DPFPREP, 9, "(0x%p) Not resetting shutdown event.",
this);
}
Unlock();
}
#undef DPF_MODNAME
#define DPF_MODNAME "CSPData::ObjectDecRef"
void ObjectDecRef( void )
{
Lock();
if ( DNInterlockedDecrement( &m_lObjectRefCount ) == 0 )
{
DPFX(DPFPREP, 8, "(0x%p) Setting shutdown event.",
this);
if ( SetEvent( m_hShutdownEvent ) == FALSE )
{
DWORD dwError;
dwError = GetLastError();
DPFX(DPFPREP, 0, "Failed to set shutdown event!");
DisplayErrorCode( 0, dwError );
}
}
else
{
DPFX(DPFPREP, 9, "(0x%p) Not setting shutdown event.",
this);
}
Unlock();
DecRef();
}
HRESULT Initialize( const CLSID *const pClassID,
const SP_TYPE SPType,
IDP8ServiceProviderVtbl *const pVtbl );
void Shutdown( void );
void Deinitialize( void );
void SetCallbackData( const SPINITIALIZEDATA *const pInitData );
void Lock( void ) { DNEnterCriticalSection( &m_Lock ); }
void Unlock( void ) { DNLeaveCriticalSection( &m_Lock ); }
SP_TYPE GetType( void ) const { return m_SPType; }
const SPSTATE GetState( void ) const { return m_SPState; }
#undef DPF_MODNAME
#define DPF_MODNAME "CSPData::SetState"
void SetState( const SPSTATE NewState )
{
DNASSERT( ( NewState == SPSTATE_UNINITIALIZED ) ||
( NewState == SPSTATE_INITIALIZED ) ||
( NewState == SPSTATE_CLOSING ) );
m_SPState = NewState;
}
CThreadPool *GetThreadPool( void ) const { return m_pThreadPool; }
#undef DPF_MODNAME
#define DPF_MODNAME "CSPData::SetThreadPool"
void SetThreadPool( CThreadPool *const pThreadPool )
{
DNASSERT( ( m_pThreadPool == NULL ) || ( pThreadPool == NULL ) );
m_pThreadPool = pThreadPool;
}
//
// functions to manage the socket port list
//
void LockSocketPortData( void ) { DNEnterCriticalSection( &m_SocketPortDataLock ); }
void UnlockSocketPortData( void ) { DNLeaveCriticalSection( &m_SocketPortDataLock ); }
HRESULT BindEndpoint( CEndpoint *const pEndpoint,
IDirectPlay8Address *const pDeviceAddress,
const CSocketAddress *const pSocketAddress,
const GATEWAY_BIND_TYPE GatewayBindType );
void UnbindEndpoint( CEndpoint *const pEndpoint );
//
// address pool functions
//
CSocketAddress *GetNewAddress( void );
void ReturnAddress( CSocketAddress *const pAddress );
//
// endpoint pool management
//
CEndpoint *GetNewEndpoint( void );
CEndpoint *EndpointFromHandle( const HANDLE hEndpoint );
void CloseEndpointHandle( CEndpoint *const pEndpoint );
CEndpoint *GetEndpointAndCloseHandle( const HANDLE hEndpoint );
void MungePublicAddress( const CSocketAddress * const pDeviceBaseAddress, CSocketAddress * const pPublicAddress, const BOOL fEnum );
//
// generic address functions
//
#undef DPF_MODNAME
#define DPF_MODNAME "CSPData::GetBroadcastHostAddress"
IDirectPlay8Address *GetBroadcastHostAddress( void ) const
{
DNASSERT( m_pBroadcastAddress != NULL );
return m_pBroadcastAddress;
}
#undef DPF_MODNAME
#define DPF_MODNAME "GetListenDeviceAddress"
IDirectPlay8Address *GetListenDeviceAddress( void ) const
{
DNASSERT( m_pListenAddress != NULL );
IDirectPlay8Address_AddRef( m_pListenAddress );
return m_pListenAddress;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CSPData::GetGenericDeviceAddress"
IDirectPlay8Address *GetGenericDeviceAddress( void ) const
{
DNASSERT( m_pGenericAddress != NULL );
IDirectPlay8Address_AddRef( m_pGenericAddress );
return m_pGenericAddress;
}
const GUID *GetServiceProviderGuid( void ) const { return &m_ClassID; }
IDP8SPCallback *DP8SPCallbackInterface( void ) { return reinterpret_cast<IDP8SPCallback*>( m_InitData.pIDP ); }
IDP8ServiceProvider *COMInterface( void ) { return reinterpret_cast<IDP8ServiceProvider*>( &m_COMInterface ); }
#undef DPF_MODNAME
#define DPF_MODNAME "CSPData::SPDataFromCOMInterface"
static CSPData *SPDataFromCOMInterface( IDP8ServiceProvider *const pCOMInterface )
{
CSPData * pResult;
DNASSERT( pCOMInterface != NULL );
DBG_CASSERT( sizeof( BYTE* ) == sizeof( pCOMInterface ) );
DBG_CASSERT( sizeof( CSPData* ) == sizeof( BYTE* ) );
pResult = reinterpret_cast<CSPData*>( &reinterpret_cast<BYTE*>( pCOMInterface )[ -OFFSETOF( CSPData, m_COMInterface ) ] );
// Verify signature is 'TDPS' DWORD a.k.a. 'SPDT' in bytes.
DNASSERT(*((DWORD*) (&pResult->m_Sig)) == 0x54445053);
return pResult;
}
void SetWinsockBufferSizeOnAllSockets( const INT iBufferSize );
void IncreaseOutstandingReceivesOnAllSockets( const DWORD dwDelta );
CBilink * GetPostponedEnumsBilink( void ) { return &(this->m_blPostponedEnums); }
CBilink * GetPostponedConnectsBilink( void ) { return &(this->m_blPostponedConnects); }
void CancelPostponedCommands( void );
private:
BYTE m_Sig[4]; // debugging signature ('SPDT')
DNCRITICAL_SECTION m_Lock; // lock
volatile LONG m_lRefCount; // reference count
volatile LONG m_lObjectRefCount; // reference count of outstanding objects (CEndpoint, CSocketPort, etc.)
HANDLE m_hShutdownEvent; // handle for shutdown
CLSID m_ClassID; // ClassID
SP_TYPE m_SPType; // type of SP
SPSTATE m_SPState; // what state is the SP in?
SPINITIALIZEDATA m_InitData; // initialization data
//
// job management
//
CThreadPool *m_pThreadPool;
//
// List of active adapters. This encapsulates active device addresses
// so sockets can be reused when possible
//
CBilink m_blActiveAdapterList;
//
// List of all enum query commands that were postponed and are not in the
// process of being completed.
//
CBilink m_blPostponedEnums;
//
// List of all connect commands that were postponed and are not in the
// process of being completed.
//
CBilink m_blPostponedConnects;
//
// default addresses
//
IDirectPlay8Address *m_pBroadcastAddress; // broadcast address for this protocol
IDirectPlay8Address *m_pListenAddress; // listen address for this protocol
IDirectPlay8Address *m_pGenericAddress; // generic address for this protocol (allows protocol
// to choose address and port)
CHandleTable m_HandleTable; // handle table for endpoints
DNCRITICAL_SECTION m_SocketPortDataLock; // lock for socket port list
CClassHash< CSocketPort*, const CSocketAddress* > m_ActiveSocketPortList; // list of active socket ports
//
// initialization state Booleans
//
struct
{
BOOL fWinsockLoaded : 1;
BOOL fHandleTableInitialized : 1;
BOOL fLockInitialized : 1;
BOOL fSocketPortDataLockInitialized : 1;
BOOL fSocketPortListInitialized : 1;
BOOL fInterfaceGlobalsInitialized : 1;
BOOL fDefaultAddressesBuilt : 1;
} m_Flags;
struct
{
IDP8ServiceProviderVtbl *m_pCOMVtbl;
} m_COMInterface;
HRESULT BuildDefaultAddresses( void );
void FreeDefaultAddresses( void );
void DestroyThisObject( void );
//
// prevent unwarranted copies
//
CSPData( const CSPData & );
CSPData& operator=( const CSPData & );
};
#undef DPF_MODNAME
#endif // __SPDATA_H__