2025-04-27 07:49:33 -04:00

180 lines
4.3 KiB
C++

/***************************************************************************
*
* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
*
* File: dp8simjob.h
*
* Content: Header for job object class.
*
* History:
* Date By Reason
* ======== ======== =========
* 06/09/01 VanceO Created.
*
***************************************************************************/
//=============================================================================
// Macros
//=============================================================================
#ifndef OFFSETOF
#define OFFSETOF(s,m) ( ( INT_PTR ) ( ( PVOID ) &( ( (s*) 0 )->m ) ) )
#endif
#ifndef CONTAINING_OBJECT
#define CONTAINING_OBJECT(b,t,m) (reinterpret_cast<t*>(&reinterpret_cast<BYTE*>(b)[-OFFSETOF(t,m)]))
#endif
#define DP8SIMJOB_FROM_BILINK(b) (CONTAINING_OBJECT(b, CDP8SimJob, m_blList))
//=============================================================================
// Structures
//=============================================================================
typedef struct _DP8SIMJOB_FPMCONTEXT
{
DWORD dwTime; // time for the job to fire
DWORD dwJobType; // type of job
PVOID pvContext; // context for job
CDP8SimSP * pDP8SimSP; // owning SP object, if any
} DP8SIMJOB_FPMCONTEXT, * PDP8SIMJOB_FPMCONTEXT;
//=============================================================================
// Job object class
//=============================================================================
class CDP8SimJob
{
public:
CDP8SimJob(void) {};
~CDP8SimJob(void) {};
inline BOOL IsValidObject(void)
{
if ((this == NULL) || (IsBadWritePtr(this, sizeof(CDP8SimJob))))
{
return FALSE;
}
if (*((DWORD*) (&this->m_Sig)) != 0x4a4d4953) // 0x4a 0x4d 0x49 0x53 = 'JMIS' = 'SIMJ' in Intel order
{
return FALSE;
}
return TRUE;
};
BOOL FPMAlloc(void * const pvContext)
{
this->m_Sig[0] = 'S';
this->m_Sig[1] = 'I';
this->m_Sig[2] = 'M';
this->m_Sig[3] = 'j'; // start with lower case so we can tell when it's in the pool or not
this->m_blList.Initialize();
this->m_dwTime = 0;
this->m_dwJobType = 0;
this->m_pvContext = NULL;
this->m_pDP8SimSP = NULL;
return TRUE;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CDP8SimJob::FPMInitialize"
BOOL FPMInitialize(void * const pvContext)
{
DP8SIMJOB_FPMCONTEXT * pContext = (DP8SIMJOB_FPMCONTEXT*) pvContext;
this->m_dwTime = pContext->dwTime;
this->m_dwJobType = pContext->dwJobType;
this->m_pvContext = pContext->pvContext;
if (pContext->pDP8SimSP != NULL)
{
pContext->pDP8SimSP->AddRef();
this->m_pDP8SimSP = pContext->pDP8SimSP;
}
else
{
DNASSERT(this->m_pDP8SimSP == NULL);
}
//
// Change the signature before handing it out.
//
this->m_Sig[3] = 'J';
return TRUE;
}
#undef DPF_MODNAME
#define DPF_MODNAME "CDP8SimJob::FPMRelease"
void FPMRelease(void * const pvContext)
{
DNASSERT(this->m_blList.IsEmpty());
if (this->m_pDP8SimSP != NULL)
{
this->m_pDP8SimSP->Release();
this->m_pDP8SimSP = NULL;
}
//
// Change the signature before putting the object back in the pool.
//
this->m_Sig[3] = 'j';
}
#undef DPF_MODNAME
#define DPF_MODNAME "CDP8SimJob::FPMDealloc"
void FPMDealloc(void * const pvContext)
{
DNASSERT(this->m_blList.IsEmpty());
DNASSERT(this->m_pDP8SimSP == NULL);
}
inline DWORD GetTime(void) { return this->m_dwTime; };
inline DWORD GetJobType(void) { return this->m_dwJobType; };
inline PVOID GetContext(void) { return this->m_pvContext; };
inline CDP8SimSP * GetDP8SimSP(void) { return this->m_pDP8SimSP; };
inline void SetNewTime(const DWORD dwTime) { this->m_dwTime = dwTime; };
CBilink m_blList; // list of all the active jobs
private:
BYTE m_Sig[4]; // debugging signature ('SIMJ')
DWORD m_dwTime; // time the job must be performed
DWORD m_dwJobType; // ID of job to be performed
PVOID m_pvContext; // context for job
CDP8SimSP * m_pDP8SimSP; // pointer to DP8SimSP object submitting send, or NULL if none
};