27 lines
839 B
Plaintext
27 lines
839 B
Plaintext
Direct3D Reference Rasterizer
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**** NOTES ****
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* texture compression is not implemented yet
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* line rendering evaluation has potential small errors in the fixed point
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line function evaluation - this should only show up in very very long
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lines and is being replaced with a lossless fixed point iteration for the
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next release
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* allocation of texture controls (such as texture coordinate index
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selection and filtering) to per-texture state or per-context (renderstate)
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state is still under revision and may change
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* 24 bit depth buffer and all stencil functionality is implemented but
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completely untested
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* texture stage blending has not been comprehensively tested yet
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* texture state blending macro ops are not fully specified yet
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* need to clearly identify REQUIREMENTS versus suggestions/demonstrations
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