2025-04-27 07:49:33 -04:00

92 lines
2.3 KiB
C

/*
** Copyright 1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "shell.h"
static void CallBack(GLenum errno)
{
return;
}
void CallQuadricCallback(void)
{
long i;
Output("gluQuadricCallback\n");
for (i = 0; enum_QuadricCallBack[i].value != -1; i++) {
Output("\t%s\n", enum_QuadricCallBack[i].name);
gluQuadricCallback(quadObj, enum_QuadricCallBack[i].value, CallBack);
ProbeEnum();
}
Output("\n");
}
void CallQuadricDrawStyle(void)
{
long i;
Output("gluQuadricDrawStyle\n");
for (i = 0; enum_QuadricDraw[i].value != -1; i++) {
Output("\t%s\n", enum_QuadricDraw[i].name);
gluQuadricDrawStyle(quadObj, enum_QuadricDraw[i].value);
ProbeEnum();
}
Output("\n");
}
void CallQuadricNormals(void)
{
long i;
Output("gluQuadricNormals\n");
for (i = 0; enum_QuadricNormal[i].value != -1; i++) {
Output("\t%s\n", enum_QuadricNormal[i].name);
gluQuadricNormals(quadObj, enum_QuadricNormal[i].value);
ProbeEnum();
}
Output("\n");
}
void CallQuadricOrientation(void)
{
long i;
Output("gluQuadricOrientation\n");
for (i = 0; enum_QuadricOrientation[i].value != -1; i++) {
Output("\t%s\n", enum_QuadricOrientation[i].name);
gluQuadricOrientation(quadObj, enum_QuadricOrientation[i].value);
ProbeEnum();
}
Output("\n");
}
void CallQuadricTexture(void)
{
Output("gluQuadricTexture\n");
Output("\tGL_TRUE\n");
gluQuadricTexture(quadObj, GL_TRUE);
Output("\tGL_FALSE\n");
gluQuadricTexture(quadObj, GL_FALSE);
Output("\n");
}