2025-04-27 07:49:33 -04:00

49 lines
1.1 KiB
C++

// te-fill.h: template for the generic CTE_Fill class
// To add a new texture effect:
// (1) globally replace Fill with the effect name,
// (2) add effect-specific data members and access methods (if required),
// (3) implement the copy constructor,
// (4) implement Dump(),
// (5) implement Apply(),
// (6) add effect-specific operations (if required).
#ifndef TE_Fill_DEFINED
#define TE_Fill_DEFINED
#include <te-texture.h>
//////////////////////////////////////////////////////////////////////////////
class CTE_Fill : public CTE_Texture
{
// Interface:
public:
CTE_Fill();
CTE_Fill(CTE_Fill const& te);
CTE_Fill(CString const& name);
virtual ~CTE_Fill();
// Data access methods
void SetRGBA(BYTE const rgba[4]);
void SetRGBA(BYTE r, BYTE g, BYTE b, BYTE a);
void GetRGBA(BYTE rgba[4]) const;
// Operations
virtual void CreateParameters(void);
virtual void Dump(void) const;
void Generate
(
CTE_Outline const& outline, // copy may be passed on
CTE_Placement const& pl,
CTE_Image& result
);
// Private data members:
private:
BYTE m_RGBA[4];
};
#endif