trying some shader stuff, but segfaults

This commit is contained in:
2024-05-10 21:47:57 -04:00
parent 293a814ad3
commit c5e45ef31a
7 changed files with 261 additions and 11 deletions

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@ -21,10 +21,10 @@ SOURCES += $(wildcard $(IMGUI_DIR)/*.cpp)
SOURCES += $(wildcard $(IMGUI_DIR)/backends/*.cpp)
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
UNAME_S := $(shell uname -s)
LINUX_GL_LIBS = -lGL
LINUX_GL_LIBS = -lGL -lGLEW
CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
CXXFLAGS += -g -DIMGUI_DEFINE_MATH_OPERATORS -Ofast
CXXFLAGS += -g -DIMGUI_DEFINE_MATH_OPERATORS
LIBS =
##---------------------------------------------------------------------
@ -52,7 +52,7 @@ endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` -lGLEW
LIBS += -L/usr/local/lib -L/opt/local/lib
CXXFLAGS += `sdl2-config --cflags`