69 lines
2.6 KiB
C++
Executable File
69 lines
2.6 KiB
C++
Executable File
//------------------------------------------------------------------------------
|
|
// VERSION 0.9.1
|
|
//
|
|
// LICENSE
|
|
// This software is dual-licensed to the public domain and under the following
|
|
// license: you are granted a perpetual, irrevocable license to copy, modify,
|
|
// publish, and distribute this file as you see fit.
|
|
//
|
|
// CREDITS
|
|
// Written by Michal Cichon
|
|
//------------------------------------------------------------------------------
|
|
#ifndef __IMGUI_EXTRA_MATH_H__
|
|
#define __IMGUI_EXTRA_MATH_H__
|
|
#pragma once
|
|
|
|
//------------------------------------------------------------------------------
|
|
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
|
#define IMGUI_DEFINE_MATH_OPERATORS
|
|
#endif
|
|
#include "imgui.h"
|
|
#include "imgui_internal.h"
|
|
|
|
//------------------------------------------------------------------------------
|
|
struct ImLine {
|
|
ImVec2 A, B;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
#if IMGUI_VERSION_NUM < 19002
|
|
inline bool operator==(const ImVec2 &lhs, const ImVec2 &rhs);
|
|
inline bool operator!=(const ImVec2 &lhs, const ImVec2 &rhs);
|
|
#endif
|
|
inline ImVec2 operator*(const float lhs, const ImVec2 &rhs);
|
|
#if IMGUI_VERSION_NUM < 18955
|
|
inline ImVec2 operator-(const ImVec2 &lhs);
|
|
#endif
|
|
|
|
//------------------------------------------------------------------------------
|
|
inline float ImLength(float v);
|
|
inline float ImLength(const ImVec2 &v);
|
|
inline float ImLengthSqr(float v);
|
|
inline ImVec2 ImNormalized(const ImVec2 &v);
|
|
|
|
//------------------------------------------------------------------------------
|
|
inline bool ImRect_IsEmpty(const ImRect &rect);
|
|
inline ImVec2 ImRect_ClosestPoint(const ImRect &rect, const ImVec2 &p,
|
|
bool snap_to_edge);
|
|
inline ImVec2 ImRect_ClosestPoint(const ImRect &rect, const ImVec2 &p,
|
|
bool snap_to_edge, float radius);
|
|
inline ImVec2 ImRect_ClosestPoint(const ImRect &rect, const ImRect &b);
|
|
inline ImLine ImRect_ClosestLine(const ImRect &rect_a, const ImRect &rect_b);
|
|
inline ImLine ImRect_ClosestLine(const ImRect &rect_a, const ImRect &rect_b,
|
|
float radius_a, float radius_b);
|
|
|
|
//------------------------------------------------------------------------------
|
|
namespace ImEasing {
|
|
|
|
template <typename V, typename T> inline V EaseOutQuad(V b, V c, T t) {
|
|
return b - c * (t * (t - 2));
|
|
}
|
|
|
|
} // namespace ImEasing
|
|
|
|
//------------------------------------------------------------------------------
|
|
#include "imgui_extra_math.inl"
|
|
|
|
//------------------------------------------------------------------------------
|
|
#endif // __IMGUI_EXTRA_MATH_H__
|