tedit/shaders/passthrough.vert
2025-04-07 20:08:16 -04:00

10 lines
207 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
void main() {
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
TexCoord = aTexCoord;
}