simple renames, remove a bunch of emscripten code

This commit is contained in:
2024-06-12 09:23:41 -04:00
parent 9e47fdd28e
commit e418da1d3b
10 changed files with 2 additions and 669 deletions

View File

@ -10,7 +10,6 @@
// - Introduction, links and more at the top of imgui.cpp
#include <cstddef>
#define IMGUI_DEFINE_MATH_OPERATORS
#include "lib/backends/imgui_impl_opengl3.h"
#include "lib/backends/imgui_impl_sdl2.h"
@ -37,11 +36,6 @@
#endif
#endif
// This example can also compile and run with Emscripten! See
// 'Makefile.emscripten' for details.
#ifdef __EMSCRIPTEN__
#include "lib/emscripten/emscripten_mainloop_stub.h"
#endif
#include "lib/ImNodeFlow.h"
@ -95,7 +89,7 @@ int main(int, char **) {
(SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Window *window =
SDL_CreateWindow("PPD Node", SDL_WINDOWPOS_CENTERED,
SDL_CreateWindow("tview", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
if (window == nullptr) {
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
@ -141,15 +135,7 @@ int main(int, char **) {
// Main loop
bool done = false;
#ifdef __EMSCRIPTEN__
// For an Emscripten build we are disabling file-system access, so let's not
// attempt to do a fopen() of the imgui.ini file. You may manually call
// LoadIniSettingsFromMemory() to load settings from your own storage.
io.IniFilename = nullptr;
EMSCRIPTEN_MAINLOOP_BEGIN
#else
while (!done)
#endif
{
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to
@ -255,9 +241,6 @@ int main(int, char **) {
SDL_GL_SwapWindow(window);
}
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_MAINLOOP_END;
#endif
// Cleanup
ImGui_ImplOpenGL3_Shutdown();