Compare commits
No commits in common. "ac16e0431d2df93df5a70c25c0b4dbf25e893142" and "0d369de1d7e6659720014b38fe31a03cb14e3735" have entirely different histories.
ac16e0431d
...
0d369de1d7
@ -1,43 +0,0 @@
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name: Run Build
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run-name: ${{ gitea.actor }} is building tview
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on: [push]
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jobs:
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run-build-arch:
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container:
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image: archlinux:multilib-devel
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steps:
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- name: Install dependencies
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run: pacman -Sy --noconfirm sdl2 mesa-utils exiv2 cmake nodejs git && pacman -Syu --noconfirm
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: Run ls
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run: ls
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- name: Generate build files
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run: cmake .
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- name: Build
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run: cmake --build .
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run-build-ubuntu:
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container:
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image: ubuntu:24.04
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steps:
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- name: Install dependencies
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run: apt update && apt install --no-install-recommends -y build-essential cmake libsdl2-dev libexiv2-dev mesa-utils nodejs ca-certificates git
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: Generate build files
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run: cmake .
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- name: Build
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run: cmake --build .
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run-build-debian:
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container:
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image: debian:bookworm
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steps:
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- name: Install dependencies
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run: apt update && apt install --no-install-recommends -y build-essential cmake libsdl2-dev libexiv2-dev mesa-utils nodejs ca-certificates git
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: Generate build files
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run: cmake .
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- name: Build
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run: cmake --build .
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15
.gitignore
vendored
15
.gitignore
vendored
@ -34,18 +34,3 @@
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imgui.ini
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imgui.ini
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tview
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tview
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#CMake
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CMakeLists.txt.user
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CMakeCache.txt
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CMakeFiles
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CMakeScripts
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Testing
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Makefile
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cmake_install.cmake
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install_manifest.txt
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compile_commands.json
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CTestTestfile.cmake
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_deps
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CMakeUserPresets.json
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@ -1,58 +0,0 @@
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cmake_minimum_required(VERSION 3.10)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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project(tview)
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set (SOURCES
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lib/backends/imgui_impl_opengl3.cpp
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lib/backends/imgui_impl_opengl3.h
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lib/backends/imgui_impl_opengl3_loader.h
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lib/backends/imgui_impl_sdl2.cpp
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lib/backends/imgui_impl_sdl2.h
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lib/backends/tex_inspect_opengl.h
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lib/backends/tex_inspect_opengl.cpp
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lib/context_wrapper.h
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lib/image_model.h
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lib/imconfig.h
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lib/imfilebrowser.h
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lib/imgui.cpp
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lib/imgui.h
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lib/imgui_bezier_math.h
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lib/imgui_bezier_math.inl
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lib/imgui_demo.cpp
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lib/imgui_draw.cpp
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lib/imgui_extra_math.h
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lib/imgui_extra_math.inl
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lib/imgui_internal.h
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lib/imgui_tables.cpp
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lib/imgui_widgets.cpp
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lib/imstb_rectpack.h
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lib/imstb_textedit.h
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lib/imstb_truetype.h
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lib/stb_image.h
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lib/imgui_tex_inspect.h
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lib/imgui_tex_inspect_internal.h
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lib/imgui_tex_inspect.cpp
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lib/argparse.hpp
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lib/histogram.h
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main.cpp
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)
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(exiv2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
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set(CMAKE_CXX_FLAGS "-Wall -Wextra")
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set(CMAKE_CXX_FLAGS_DEBUG "-g")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2")
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add_executable(tview ${SOURCES})
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target_link_libraries(tview ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} exiv2lib)
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91
Makefile
Normal file
91
Makefile
Normal file
@ -0,0 +1,91 @@
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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# You will need SDL2 (http://www.libsdl.org):
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# Linux:
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# apt-get install libsdl2-dev
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# Mac OS X:
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# brew install sdl2
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# MSYS2:
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# pacman -S mingw-w64-i686-SDL2
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#
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#CXX = g++
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#CXX = clang++
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EXE = tview
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IMGUI_DIR = lib
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SOURCES = main.cpp
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SOURCES += $(wildcard $(IMGUI_DIR)/*.cpp)
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SOURCES += $(wildcard $(IMGUI_DIR)/backends/*.cpp)
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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LINUX_GL_LIBS = -lGL
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CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -O3 -DGL_SILENCE_DEPRECATION
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LIBS = -lexiv2
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##---------------------------------------------------------------------
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## OPENGL ES
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##---------------------------------------------------------------------
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## This assumes a GL ES library available in the system, e.g. libGLESv2.so
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# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
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# LINUX_GL_LIBS = -lGLESv2
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## If you're on a Raspberry Pi and want to use the legacy drivers,
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## use the following instead:
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# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS += $(LINUX_GL_LIBS) -ldl -L/usr/lib -lSDL2
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CXXFLAGS += -I/usr/include/SDL2 -D_REENTRANT
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
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LIBS += -L/usr/local/lib -L/opt/local/lib
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CXXFLAGS += `sdl2-config --cflags`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
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CXXFLAGS += `pkg-config --cflags sdl2`
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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clean:
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rm -f $(EXE) $(OBJS)
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7
main.cpp
7
main.cpp
@ -8,7 +8,6 @@
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#include "lib/imgui_internal.h"
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#include "lib/imgui_internal.h"
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#include <cstdint>
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#include <cstdint>
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#include <exiv2/tags.hpp>
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#include <exiv2/tags.hpp>
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#include <exiv2/version.hpp>
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#include <iostream>
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#include <iostream>
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#include <stdexcept>
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#include <stdexcept>
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#include <stdio.h>
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#include <stdio.h>
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@ -40,8 +39,6 @@
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#include "lib/histogram.h"
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#include "lib/histogram.h"
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struct Args : public argparse::Args {
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struct Args : public argparse::Args {
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std::string &fpath = arg("path to the image");
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std::string &fpath = arg("path to the image");
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};
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};
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@ -86,11 +83,7 @@ EXIFData printExifData(const std::string& imagePath) {
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d.CameraMake = "NULL";
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d.CameraMake = "NULL";
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try {
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try {
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// Load the image
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// Load the image
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#if EXIV2_TEST_VERSION(0,28,0)
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Exiv2::Image::UniquePtr img = Exiv2::ImageFactory::open(imagePath);
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Exiv2::Image::UniquePtr img = Exiv2::ImageFactory::open(imagePath);
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#else
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Exiv2::Image::AutoPtr img = Exiv2::ImageFactory::open(imagePath);
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#endif
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if (img.get() == 0) {
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if (img.get() == 0) {
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std::cerr << "Error: Could not open image file " << imagePath << std::endl;
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std::cerr << "Error: Could not open image file " << imagePath << std::endl;
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return d;
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return d;
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Loading…
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Reference in New Issue
Block a user