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Author SHA1 Message Date
515c3028cc image rotation 2024-06-12 18:20:35 -04:00
19 changed files with 293 additions and 671 deletions

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name: Run Build
run-name: ${{ gitea.actor }} is building tview
on: [push]
jobs:
run-build-arch:
container:
image: archlinux:multilib-devel
steps:
- name: Install dependencies
run: pacman -Sy --noconfirm sdl2 mesa-utils exiv2 cmake nodejs git && pacman -Syu --noconfirm
- name: Check out repository code
uses: actions/checkout@v4
- name: Run ls
run: ls
- name: Generate build files
run: cmake .
- name: Build
run: cmake --build .
run-build-ubuntu:
container:
image: ubuntu:24.04
steps:
- name: Install dependencies
run: apt update && apt install --no-install-recommends -y build-essential cmake libsdl2-dev libexiv2-dev mesa-utils nodejs ca-certificates git
- name: Check out repository code
uses: actions/checkout@v4
- name: Generate build files
run: cmake .
- name: Build
run: cmake --build .
run-build-debian:
container:
image: debian:bookworm
steps:
- name: Install dependencies
run: apt update && apt install --no-install-recommends -y build-essential cmake libsdl2-dev libexiv2-dev mesa-utils nodejs ca-certificates git
- name: Check out repository code
uses: actions/checkout@v4
- name: Generate build files
run: cmake .
- name: Build
run: cmake --build .

16
.gitignore vendored
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@ -31,21 +31,5 @@
*.out *.out
*.app *.app
imgui.ini
tview tview
#CMake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
CMakeUserPresets.json

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cmake_minimum_required(VERSION 3.10)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
project(tview)
set (SOURCES
lib/backends/imgui_impl_opengl3.cpp
lib/backends/imgui_impl_opengl3.h
lib/backends/imgui_impl_opengl3_loader.h
lib/backends/imgui_impl_sdl2.cpp
lib/backends/imgui_impl_sdl2.h
lib/backends/tex_inspect_opengl.h
lib/backends/tex_inspect_opengl.cpp
lib/context_wrapper.h
lib/image_model.h
lib/imconfig.h
lib/imfilebrowser.h
lib/imgui.cpp
lib/imgui.h
lib/imgui_bezier_math.h
lib/imgui_bezier_math.inl
lib/imgui_demo.cpp
lib/imgui_draw.cpp
lib/imgui_extra_math.h
lib/imgui_extra_math.inl
lib/imgui_internal.h
lib/imgui_tables.cpp
lib/imgui_widgets.cpp
lib/imstb_rectpack.h
lib/imstb_textedit.h
lib/imstb_truetype.h
lib/stb_image.h
lib/imgui_tex_inspect.h
lib/imgui_tex_inspect_internal.h
lib/imgui_tex_inspect.cpp
lib/argparse.hpp
lib/histogram.h
main.cpp
)
set(OpenGL_GL_PREFERENCE GLVND)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(exiv2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
set(CMAKE_CXX_FLAGS "-Wall -Wextra")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
add_executable(tview ${SOURCES})
target_link_libraries(tview ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} exiv2lib)

91
Makefile Normal file
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#
# Cross Platform Makefile
# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
#
# You will need SDL2 (http://www.libsdl.org):
# Linux:
# apt-get install libsdl2-dev
# Mac OS X:
# brew install sdl2
# MSYS2:
# pacman -S mingw-w64-i686-SDL2
#
#CXX = g++
#CXX = clang++
EXE = tview
IMGUI_DIR = lib
SOURCES = main.cpp
SOURCES += $(wildcard $(IMGUI_DIR)/*.cpp)
SOURCES += $(wildcard $(IMGUI_DIR)/backends/*.cpp)
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
UNAME_S := $(shell uname -s)
LINUX_GL_LIBS = -lGL
CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -Ofast
LIBS =
##---------------------------------------------------------------------
## OPENGL ES
##---------------------------------------------------------------------
## This assumes a GL ES library available in the system, e.g. libGLESv2.so
# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
# LINUX_GL_LIBS = -lGLESv2
## If you're on a Raspberry Pi and want to use the legacy drivers,
## use the following instead:
# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
##---------------------------------------------------------------------
## BUILD FLAGS PER PLATFORM
##---------------------------------------------------------------------
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs`
CXXFLAGS += `sdl2-config --cflags`
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
LIBS += -L/usr/local/lib -L/opt/local/lib
CXXFLAGS += `sdl2-config --cflags`
CXXFLAGS += -I/usr/local/include -I/opt/local/include
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "MinGW"
LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
CXXFLAGS += `pkg-config --cflags sdl2`
CFLAGS = $(CXXFLAGS)
endif
##---------------------------------------------------------------------
## BUILD RULES
##---------------------------------------------------------------------
%.o:%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/backends/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
$(EXE): $(OBJS)
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
clean:
rm -f $(EXE) $(OBJS)

118
README.md
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@ -1,93 +1,57 @@
# tview
> A (relatively) fast, lightweight, and useful image viewer.
![Main Image](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/main.png) # How to Build
# Features ## Windows with Visual Studio's IDE
- Supports most common image formats
- EXIF Viewing
- Histogram Calculation
- Toggle image filtering
- Pixel level details
- Color tooltip
# Gallery
## Tooltip
Toggle the tooltip by pressing `t`
![Tooltip](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/tooltip.png)
## Detail Views Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
Toggle detail modes by pressing `d`
| Normal Arrow | Hex Color | RGB 255 Color | RGB Float Color | ## Windows with Visual Studio's CLI
| --------------------- | ------------------- | ----------------------- | ------------------------- |
| ![Normal Arrow](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/detail_arrow.png) | ![Hex](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/detail_hex.png) | ![RGB 255](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/detail_rgb_int.png) | ![RGB Float](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/detail_rgb_float.png) |
## Image Filtering
Toggle Filtering by pressing
| Filtering Off | Filtering On | Use build_win32.bat or directly:
| ---------------------- | --------------------- |
| ![Filtering Off](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/filtering_off.png) | ![Filtering On](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/filtering_on.png) |
# Usage
`tview PATH/TO/IMAGE`
Press `h` to show the help dialog within the program.
## Mouse
Scroll to zoom.
Click and drag to pan.
## Keyboard
- `h` - Show help
- `c`- Toggle Histogram
- `e`- Toggle EXIF data
- `d`- Cycle [[#Detail Views]] (default off)
- `a` - Toggle image filtering (default off)
- `g` - Toggle grid (only visible at pixel level)
- `r`- Rotate image 90 degrees clockwise
- `q` - Quit
# Installing
## Requirements to Run
- SDL2
- OpenGL
- Libexiv2
## Requirements to build
In addition to the run requirements
- CMake
- C++ Compiler (g++/clang++)
### On Ubuntu
``` ```
apt install --no-install-recommends build-essential cmake libsdl2-dev libexiv2-dev mesa-utils set SDL2_DIR=path_to_your_sdl2_folder
``` cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
### On Debian # ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries
``` # or for 64-bit:
apt install --no-install-recommends build-essential cmake libsdl2-dev libexiv2-dev mesa-utils cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
```
### On Arch
```
pacman -Sy sdl2 mesa-utils exiv2 cmake base-devel
``` ```
## Building ## Linux and similar Unixes
Clone the repository
Use our Makefile or directly:
``` ```
git clone https://git.dws.rip/dubey/tview.git c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends
main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
`sdl2-config --libs` -lGL -ldl
``` ```
Change directory into the repository ## macOS
Use our Makefile or directly:
``` ```
cd tview brew install sdl2
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends
main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
`sdl2-config --libs` -framework OpenGl -framework CoreFoundation
``` ```
Generate build files and trigger build ## Emscripten
```
cmake .
cmake --build .
```
You will now have a file called `tview` in the repository root, you can copy this into your path: **Building**
```
sudo mv ./tview /usr/local/bin/tview
```
`tview` is now installed on your system You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
- Depending on your configuration, in Windows you may need to run `emsdk/emsdk_env.bat` in your console to access the Emscripten command-line tools.
- You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/master/.github/workflows) for Emscripten setup.
- Then build using `make -f Makefile.emscripten` while in the current directory.
**Running an Emscripten project**
To run on a local machine:
- `make -f Makefile.emscripten serve` will use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
- Otherwise, generally you will need a local webserver. Quoting [https://emscripten.org/docs/getting_started](https://emscripten.org/docs/getting_started/Tutorial.html#generating-html):<br>
_"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// [XHR](https://emscripten.org/docs/site/glossary.html#term-xhr) requests, and cant load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers youll need to serve the files using a [local webserver](https://emscripten.org/docs/getting_started/FAQ.html#faq-local-webserver) and then open http://localhost:8000/hello.html."_
- Emscripten SDK has a handy `emrun` command: `emrun web/index.html --browser firefox` which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
- You may use Python 3 builtin webserver: `python -m http.server -d web` (this is what `make serve` uses).
- You may use Python 2 builtin webserver: `cd web && python -m SimpleHTTPServer`.
- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).

24
imgui.ini Normal file
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[Window][Debug##Default]
Pos=341,6
Size=400,400
Collapsed=0
[Window][viewport_container]
Size=1101,598
Collapsed=0
[Window][Editor]
Pos=33,52
Size=1118,634
Collapsed=0
[Window][Main]
Pos=0,0
Size=1673,1237
Collapsed=0
[Window][Help]
Pos=136,255
Size=177,114
Collapsed=0

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@ -77,16 +77,11 @@ using namespace gl;
#elif defined(IMGUI_IMPL_OPENGL_LOADER_EPOXY) #elif defined(IMGUI_IMPL_OPENGL_LOADER_EPOXY)
#include <epoxy/gl.h> #include <epoxy/gl.h>
#else #else
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#else
#include <SDL2/SDL_opengl.h> #include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengles2.h> #include <SDL2/SDL_opengles2.h>
#include <SDL2/SDL_opengles2_gl2.h> #include <SDL2/SDL_opengles2_gl2.h>
#endif #endif
#endif #endif
#endif
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. // Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) #if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2)

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#include <cstdint>
#include "./imgui.h"
#include "./imgui_internal.h"
class Histogram {
public:
unsigned int count[4][256] = {0};
int width;
int height;
int channels;
Histogram(int width, int height, int channels) {
this->width = width;
this->height = height;
this->channels = channels;
}
void Load(uint8_t * image) {
for (int l = 0; l < height * width; l++)
{
count[0][*image++]++;
count[1][*image++]++;
count[2][*image++]++;
count[3][*image++]++;
}
};
void Draw() {
ImGui::InvisibleButton("histogram", ImVec2(512, 256));
unsigned int maxv = count[0][0];
unsigned int* pCount = &count[0][0];
for (int i = 0; i < 3 * 256; i++, pCount++)
{
maxv = (maxv > *pCount) ? maxv : *pCount;
}
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImVec2 rmin = ImGui::GetItemRectMin();
const ImVec2 rmax = ImGui::GetItemRectMax();
const ImVec2 size = ImGui::GetItemRectSize();
const float hFactor = size.y / float(maxv);
for (int i = 0; i <= 10; i++)
{
float ax = rmin.x + (size.x / 10.f) * float(i);
float ay = rmin.y + (size.y / 10.f) * float(i);
drawList->AddLine(ImVec2(rmin.x, ay), ImVec2(rmax.x, ay), 0x80808080);
drawList->AddLine(ImVec2(ax, rmin.y), ImVec2(ax, rmax.y), 0x80808080);
}
const float barWidth = (size.x / 256.f);
for (int j = 0; j < 256; j++)
{
// pixel count << 2 + color index(on 2 bits)
uint32_t cols[3] = {(count[0][j] << 2), (count[1][j] << 2) + 1, (count[2][j] << 2) + 2};
if (cols[0] > cols[1])
ImSwap(cols[0], cols[1]);
if (cols[1] > cols[2])
ImSwap(cols[1], cols[2]);
if (cols[0] > cols[1])
ImSwap(cols[0], cols[1]);
float heights[3];
uint32_t colors[3];
uint32_t currentColor = 0xFFFFFFFF;
for (int i = 0; i < 3; i++)
{
heights[i] = rmax.y - (cols[i] >> 2) * hFactor;
colors[i] = currentColor;
currentColor -= 0xFF << ((cols[i] & 3) * 8);
}
float currentHeight = rmax.y;
const float left = rmin.x + barWidth * float(j);
const float right = left + barWidth;
for (int i = 0; i < 3; i++)
{
if (heights[i] >= currentHeight)
{
continue;
}
drawList->AddRectFilled(ImVec2(left, currentHeight), ImVec2(right, heights[i]), colors[i]);
currentHeight = heights[i];
}
}
};
};

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lib/uuid.cpp Normal file
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#include "uuid.h"
namespace uuid {
static std::random_device rd;
static std::mt19937 gen(rd());
static std::uniform_int_distribution<> dis(0, 15);
static std::uniform_int_distribution<> dis2(8, 11);
std::string generate_uuid_v4() {
std::stringstream ss;
int i;
ss << std::hex;
for (i = 0; i < 8; i++) {
ss << dis(gen);
}
ss << "-";
for (i = 0; i < 4; i++) {
ss << dis(gen);
}
ss << "-4";
for (i = 0; i < 3; i++) {
ss << dis(gen);
}
ss << "-";
ss << dis2(gen);
for (i = 0; i < 3; i++) {
ss << dis(gen);
}
ss << "-";
for (i = 0; i < 12; i++) {
ss << dis(gen);
};
return ss.str();
}
} // namespace uuid

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lib/uuid.h Normal file
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#ifndef UUID_H
#define UUID_H
#include <random>
#include <sstream>
#include <string>
namespace uuid {
std::string generate_uuid_v4();
}
#endif // UUID_H

444
main.cpp
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@ -1,3 +1,14 @@
// Dear ImGui: standalone example application for SDL2 + OpenGL
// (SDL is a cross-platform general purpose library for handling windows,
// inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/
// folder).
// - Introduction, links and more at the top of imgui.cpp
#include <SDL2/SDL_events.h> #include <SDL2/SDL_events.h>
#include <SDL2/SDL_scancode.h> #include <SDL2/SDL_scancode.h>
#include <cstddef> #include <cstddef>
@ -7,8 +18,6 @@
#include "lib/imgui.h" #include "lib/imgui.h"
#include "lib/imgui_internal.h" #include "lib/imgui_internal.h"
#include <cstdint> #include <cstdint>
#include <exiv2/tags.hpp>
#include <exiv2/version.hpp>
#include <iostream> #include <iostream>
#include <stdexcept> #include <stdexcept>
#include <stdio.h> #include <stdio.h>
@ -36,147 +45,50 @@
#include "lib/backends/tex_inspect_opengl.h" #include "lib/backends/tex_inspect_opengl.h"
#include "lib/argparse.hpp" #include "lib/argparse.hpp"
#include <exiv2/exiv2.hpp>
#include "lib/histogram.h"
struct Args : public argparse::Args { struct Args : public argparse::Args {
std::string &fpath = arg("path to the image"); std::string &fpath = arg("path to the image");
}; };
struct EXIFData {
std::string CameraMake;
std::string CameraModel;
std::string LensModel;
std::string ImageOrientation;
std::string ImageDimensionX;
std::string ImageDimensiony;
std::string ISO;
std::string ShutterSpeed;
std::string FNumber;
std::string FocalLength;
std::string ExposureBias;
std::string MeteringMode;
std::string Flash;
std::string Time;
std::string TimeTaken;
std::string TimeTakenOffset;
std::string GPSLat;
std::string GPSLatref;
std::string GPSLon;
std::string GPSLonref;
};
struct Texture struct Texture
{ {
ImTextureID texture; ImTextureID texture;
ImVec2 size; ImVec2 size;
int channels; int channels;
EXIFData exif;
}; };
static uint8_t* image = nullptr; static uint8_t* image = nullptr;
Texture LoadTexture(const char * path)
{
const int channelCount = 4;
int imageFileChannelCount;
int width, height;
image = (uint8_t *)stbi_load(path, &width, &height, &imageFileChannelCount, channelCount);
if (image == NULL)
{
fprintf(stderr, "%s\nFailed to open %s\n", stbi_failure_reason(), path);
EXIFData printExifData(const std::string& imagePath) { return {nullptr,{0,0}};
EXIFData d;
d.CameraMake = "NULL";
try {
// Load the image
#if EXIV2_TEST_VERSION(0,28,0)
Exiv2::Image::UniquePtr img = Exiv2::ImageFactory::open(imagePath);
#else
Exiv2::Image::AutoPtr img = Exiv2::ImageFactory::open(imagePath);
#endif
if (img.get() == 0) {
std::cerr << "Error: Could not open image file " << imagePath << std::endl;
return d;
}
img->readMetadata();
// Get the Exif data
Exiv2::ExifData &exifData = img->exifData();
if (exifData.empty()) {
std::cerr << "No EXIF data found in file " << imagePath << std::endl;
return d;
} }
// Helper function to print EXIF data if available GLenum dataFormat = GL_RGBA;
auto printExifValue = [&exifData](const char* key, std::string *d) { GLuint textureHandle;
Exiv2::ExifKey exifKey(key); glGenTextures(1, &textureHandle);
Exiv2::ExifData::const_iterator pos = exifData.findKey(exifKey); glBindTexture(GL_TEXTURE_2D, textureHandle);
if (pos != exifData.end()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
*d = pos->value().toString(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, dataFormat, GL_UNSIGNED_BYTE, image);
};
// Print common EXIF data Texture t;
printExifValue("Exif.Image.Make", &d.CameraMake); t.texture = (void*)(uintptr_t)(textureHandle);
printExifValue("Exif.Image.Model", &d.CameraModel); t.size = ImVec2((float)width,(float)height);
printExifValue("Exif.Photo.LensModel", &d.LensModel); t.channels = channelCount;
printExifValue("Exif.Image.Orientation", &d.ImageOrientation); return t;
//
printExifValue("Exif.Photo.ExposureTime", &d.ShutterSpeed);
printExifValue("Exif.Photo.FNumber", &d.FNumber);
printExifValue("Exif.Photo.ISOSpeedRatings", &d.ISO);
printExifValue("Exif.Photo.FocalLength", &d.FocalLength);
printExifValue("Exif.Photo.ExposureBiasValue", &d.ExposureBias);
printExifValue("Exif.Photo.MeteringMode", &d.MeteringMode);
printExifValue("Exif.Photo.Flash", &d.Flash);
printExifValue("Exif.Image.DateTime", &d.Time);
printExifValue("Exif.Photo.DateTimeOriginal", &d.TimeTaken);
printExifValue("Exif.Photo.OffsetTime", &d.TimeTakenOffset);
printExifValue("Exif.Photo.PixelXDimension", &d.ImageDimensionX);
printExifValue("Exif.Photo.PixelYDimension", &d.ImageDimensiony);
printExifValue("Exif.GPSInfo.GPSLatitudeRef", &d.GPSLatref);
printExifValue("Exif.GPSInfo.GPSLatitude", &d.GPSLat);
printExifValue("Exif.GPSInfo.GPSLongitudeRef", &d.GPSLonref);
printExifValue("Exif.GPSInfo.GPSLongitude", &d.GPSLon);
/*
Exif.Image.Make 0x010f Ascii 5 SONY
Exif.Image.Model 0x0110 Ascii 10 ILCE-7RM5
Exif.Image.Orientation 0x0112 Short 1 8
Exif.Photo.PixelXDimension 0xa002 Long 1 9504
Exif.Photo.PixelYDimension 0xa003 Long 1 6336
Exif.Photo.ExposureTime 0x829a Rational 1 1/400
Exif.Photo.FNumber 0x829d Rational 1 56/10
Exif.Photo.ISOSpeedRatings 0x8827 Short 1 100
Exif.Photo.FocalLength 0x920a Rational 1 400/10
Exif.Photo.ExposureBiasValue 0x9204 SRational 1 -10/10
Exif.Photo.MeteringMode 0x9207 Short 1 5
Exif.Photo.Flash 0x9209 Short 1 16
Exif.Image.DateTime 0x0132 Ascii 20 2024:06:07 08:58:07
Exif.Photo.DateTimeOriginal 0x9003 Ascii 20 2024:06:07 08:58:07
Exif.Photo.OffsetTime 0x9010 Ascii 7 -05:00
Exif.GPSInfo.GPSLatitudeRef 0x0001 Ascii 2 N
Exif.GPSInfo.GPSLatitude 0x0002 Rational 3 40/1 43/1 32231/1000
Exif.GPSInfo.GPSLongitudeRef 0x0003 Ascii 2 W
Exif.GPSInfo.GPSLongitude 0x0004 Rational 3 73/1 59/1 16688/1000
*/
} catch (Exiv2::Error& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
return d;
} }
Texture ReloadTexture(ImTextureID id, int width, int height) {
GLuint tid = (GLuint)(uintptr_t)id;
Texture ReloadTexture(Texture tin, int width, int height) {
GLuint tid = (GLuint)(uintptr_t)tin.texture;
glDeleteTextures((GLsizei)1, &tid); glDeleteTextures((GLsizei)1, &tid);
GLenum dataFormat = GL_RGBA; GLenum dataFormat = GL_RGBA;
@ -190,12 +102,14 @@ Texture ReloadTexture(Texture tin, int width, int height) {
Texture t; Texture t;
t.texture = (void*)(uintptr_t)(textureHandle); t.texture = (void*)(uintptr_t)(textureHandle);
t.size = ImVec2((float)width,(float)height); t.size = ImVec2((float)width,(float)height);
t.exif = tin.exif;
t.channels = tin.channels;
return t; return t;
} }
void rotate90()
{
}
void RotateImage(Texture t) { void RotateImage(Texture t) {
int height = t.size.y; int height = t.size.y;
int width = t.size.x; int width = t.size.x;
@ -204,6 +118,7 @@ void RotateImage(Texture t) {
const unsigned int sizeBuffer = width * height * channels; const unsigned int sizeBuffer = width * height * channels;
unsigned char *tempBuffer = new unsigned char[sizeBuffer]; unsigned char *tempBuffer = new unsigned char[sizeBuffer];
int nidx = 0; int nidx = 0;
for (int x = 0; x < width; x++) for (int x = 0; x < width; x++)
{ {
@ -217,80 +132,20 @@ void RotateImage(Texture t) {
} }
} }
// Copy rotated pixels
memcpy(image, tempBuffer, sizeBuffer); memcpy(image, tempBuffer, sizeBuffer);
delete[] tempBuffer; delete[] tempBuffer;
} }
Texture LoadImage(const char * path) {
const int channelCount = 4;
int imageFileChannelCount;
int width, height;
image = (uint8_t *)stbi_load(path, &width, &height, &imageFileChannelCount, channelCount);
if (image == NULL) {
fprintf(stderr, "%s\nFailed to open %s\n", stbi_failure_reason(), path);
return {nullptr,{0,0}};
}
auto exif = printExifData(path);
Texture t; static bool init = true;
t.size = ImVec2((float)width,(float)height); static bool showHelp = false;
t.channels = channelCount; static int mode = 0;
t.exif = exif; const int maxAnnotatedTexels = 10000;
return t;
}
Texture LoadTexture(Texture tin) {
GLenum dataFormat = GL_RGBA;
GLuint textureHandle;
glGenTextures(1, &textureHandle);
glBindTexture(GL_TEXTURE_2D, textureHandle);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tin.size.x, tin.size.y, 0, dataFormat, GL_UNSIGNED_BYTE, image);
Texture t = tin;
t.texture = (void*)(uintptr_t)(textureHandle);
if (t.exif.ImageOrientation == "3") {
RotateImage(t);
ReloadTexture(t, t.size.x, t.size.y);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
} else if (t.exif.ImageOrientation == "6") {
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
} else if (t.exif.ImageOrientation == "8") {
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
}
return t;
}
const int MAX_ANNOATED_TEXELS = 10000;
// Main code // Main code
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
Texture t;
try {
auto args = argparse::parse<Args>(argc, argv, true);
t = LoadImage(args.fpath.c_str());
if (t.texture == nullptr) {
std::cerr << "failed load image" << std::endl;
return -1;
}
} catch (const std::runtime_error &e) {
std::cerr << "failed to parse arguments: " << e.what() << std::endl;
return -1;
}
// Setup SDL // Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
0) { 0) {
@ -301,10 +156,6 @@ int main(int argc, char* argv[]) {
bool TOOLTIP_ENABLED = false; bool TOOLTIP_ENABLED = false;
bool GRID_ENABLED = false; bool GRID_ENABLED = false;
bool AA_ENABLED = true; bool AA_ENABLED = true;
bool SHOW_HELP = false;
bool SHOW_EXIF = false;
bool SHOW_HISTOGRAM = false;
int MODE = 0;
// Decide GL+GLSL versions // Decide GL+GLSL versions
#if defined(IMGUI_IMPL_OPENGL_ES2) #if defined(IMGUI_IMPL_OPENGL_ES2)
@ -344,17 +195,9 @@ int main(int argc, char* argv[]) {
SDL_WindowFlags window_flags = SDL_WindowFlags window_flags =
(SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
SDL_WINDOW_ALLOW_HIGHDPI); SDL_WINDOW_ALLOW_HIGHDPI);
int wh = 800;
int ww = 1280;
if (t.size.y > t.size.x) {
ww = 500;
wh = 1280;
}
SDL_Window *window = SDL_Window *window =
SDL_CreateWindow("tview", SDL_WINDOWPOS_CENTERED, SDL_CreateWindow("tview", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, ww, wh, window_flags); SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
if (window == nullptr) { if (window == nullptr) {
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError()); printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
return -1; return -1;
@ -366,6 +209,7 @@ int main(int argc, char* argv[]) {
// Setup Dear ImGui context // Setup Dear ImGui context
IMGUI_CHECKVERSION(); IMGUI_CHECKVERSION();
ImGui::CreateContext(); ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO(); ImGuiIO &io = ImGui::GetIO();
(void)io; (void)io;
@ -374,22 +218,34 @@ int main(int argc, char* argv[]) {
ImGuiTexInspect::ImplOpenGL3_Init(); // Or DirectX 11 equivalent (check your chosen backend header file) ImGuiTexInspect::ImplOpenGL3_Init(); // Or DirectX 11 equivalent (check your chosen backend header file)
ImGuiTexInspect::Init(); ImGuiTexInspect::Init();
ImGuiTexInspect::CreateContext(); ImGuiTexInspect::CreateContext();
ImGui::StyleColorsDark(); ImGui::StyleColorsDark();
ImGuiStyle &style = ImGui::GetStyle(); ImGuiStyle &style = ImGui::GetStyle();
ImGui_ImplSDL2_InitForOpenGL(window, gl_context); ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL3_Init(glsl_version); ImGui_ImplOpenGL3_Init(glsl_version);
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
auto flags = ImGuiTexInspect::InspectorFlags_FillVertical | ImGuiTexInspect::InspectorFlags_FillHorizontal;
t = LoadTexture(t); Texture t;
Histogram histogram = Histogram(t.size.x, t.size.y, t.channels);
histogram.Load(image); if (init) {
init = false;
try {
auto args = argparse::parse<Args>(argc, argv, true);
t = LoadTexture(args.fpath.c_str());
} catch (const std::runtime_error &e) {
std::cerr << "failed to parse arguments: " << e.what() << std::endl;
return -1;
}
}
// Main loop // Main loop
bool done = false; bool done = false;
while (!done) while (!done)
{ {
auto flags = ImGuiTexInspect::InspectorFlags_FillVertical | ImGuiTexInspect::InspectorFlags_FillHorizontal;
// Poll and handle events (inputs, window resize, etc.) // Poll and handle events (inputs, window resize, etc.)
SDL_Event event; SDL_Event event;
@ -416,24 +272,18 @@ int main(int argc, char* argv[]) {
AA_ENABLED = !AA_ENABLED; AA_ENABLED = !AA_ENABLED;
break; break;
case SDL_SCANCODE_H: case SDL_SCANCODE_H:
SHOW_HELP = !SHOW_HELP; showHelp = !showHelp;
break; break;
case SDL_SCANCODE_D: case SDL_SCANCODE_D:
MODE = (MODE + 1) % 5; mode = (mode + 1) % 5;
break; break;
case SDL_SCANCODE_R: case SDL_SCANCODE_R:
RotateImage(t); RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x); t = ReloadTexture(t.texture, t.size.y, t.size.x);
break; break;
case SDL_SCANCODE_Q: case SDL_SCANCODE_Q:
done = true; done = true;
break; break;
case SDL_SCANCODE_E:
SHOW_EXIF = !SHOW_EXIF;
break;
case SDL_SCANCODE_C:
SHOW_HISTOGRAM = !SHOW_HISTOGRAM;
break;
default: default:
break; break;
} }
@ -461,7 +311,7 @@ int main(int argc, char* argv[]) {
ImGui::SetNextWindowPos(viewport->Pos); ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size); ImGui::SetNextWindowSize(viewport->Size);
ImGui::Begin("Main", NULL, ImGui::Begin("Main", NULL,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBringToFrontOnFocus); ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
auto wSize = ImGui::GetContentRegionAvail(); auto wSize = ImGui::GetContentRegionAvail();
if (t.texture != 0) { if (t.texture != 0) {
@ -495,18 +345,18 @@ int main(int argc, char* argv[]) {
CurrentInspector_SetFlags(ImGuiTexInspect::InspectorFlags_NoForceFilterNearest); CurrentInspector_SetFlags(ImGuiTexInspect::InspectorFlags_NoForceFilterNearest);
} }
switch(MODE) { switch(mode) {
case 1: case 1:
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::Arrow().UsePreset(ImGuiTexInspect::Arrow::NormalMap), MAX_ANNOATED_TEXELS); ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::Arrow().UsePreset(ImGuiTexInspect::Arrow::NormalMap), maxAnnotatedTexels);
break; break;
case 2: case 2:
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::HexString), MAX_ANNOATED_TEXELS); ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::HexString), maxAnnotatedTexels);
break; break;
case 3: case 3:
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::BytesDec), MAX_ANNOATED_TEXELS); ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::BytesDec), maxAnnotatedTexels);
break; break;
case 4: case 4:
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::Floats), MAX_ANNOATED_TEXELS); ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::Floats), maxAnnotatedTexels);
break; break;
default: default:
break; break;
@ -519,11 +369,10 @@ int main(int argc, char* argv[]) {
ImGui::PopStyleVar(); ImGui::PopStyleVar();
ImGui::PopStyleVar(); ImGui::PopStyleVar();
if (SHOW_HELP){ if (showHelp){
ImGui::OpenPopup("HelpPopup"); ImGui::OpenPopup("HelpPopup");
SHOW_HELP = !SHOW_HELP; showHelp = !showHelp;
} }
if (ImGui::BeginPopup("HelpPopup")) { if (ImGui::BeginPopup("HelpPopup")) {
ImGui::Text("tview Help"); ImGui::Text("tview Help");
ImGui::Separator(); ImGui::Separator();
@ -541,156 +390,13 @@ int main(int argc, char* argv[]) {
ImGui::Text("\tFloat Values"); ImGui::Text("\tFloat Values");
ImGui::Separator(); ImGui::Separator();
ImGui::Text("h - show help popup"); ImGui::Text("h - show help popup");
ImGui::Text("c - toggle color histogram");
ImGui::Text("e - toggle EXIF info");
ImGui::Separator();
ImGui::Text("q - quit"); ImGui::Text("q - quit");
ImGui::Separator(); ImGui::Separator();
ImGui::Text("click anywhere to continue"); ImGui::Text("click anywhere to continue");
ImGui::EndPopup(); ImGui::EndPopup();
} }
if (SHOW_EXIF && t.exif.CameraMake != "NULL") {
ImGuiWindowClass topmost;
topmost.ClassId = ImHashStr("TopMost");
topmost.ViewportFlagsOverrideSet = ImGuiViewportFlags_TopMost;
ImGui::SetNextWindowClass(&topmost);
ImGui::Begin("EXIF", NULL, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing);
if(ImGui::BeginTable("Hardware", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Make");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.CameraMake.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Model");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.CameraModel.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Lens");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.LensModel.c_str());
ImGui::EndTable();
} }
ImGui::Separator();
if(ImGui::BeginTable("Photo", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Shutter Speed");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ShutterSpeed.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("F-Stop");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.FNumber.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("ISO");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ISO.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Focal Length");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.FocalLength.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Exposure Comp");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ExposureBias.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Metering Mode");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.MeteringMode.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Flash");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.Flash.c_str());
ImGui::EndTable();
}
ImGui::Separator();
if(ImGui::BeginTable("Meta", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Date");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s %s", t.exif.TimeTaken.c_str(), t.exif.TimeTakenOffset.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Dimensions");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%sx%s", t.exif.ImageDimensionX.c_str(), t.exif.ImageDimensiony.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Orientation");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ImageOrientation.c_str());
ImGui::EndTable();
}
ImGui::Separator();
if(ImGui::BeginTable("Location", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Latitude");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s %s", t.exif.GPSLat.c_str(), t.exif.GPSLatref.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Longitude");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s %s", t.exif.GPSLon.c_str(), t.exif.GPSLonref.c_str());
ImGui::EndTable();
}
ImGui::Separator();
ImGui::Text("Press e to hide");
ImGui::End();
}
if (SHOW_HISTOGRAM) {
ImGuiWindowClass topmost;
topmost.ClassId = ImHashStr("TopMost");
topmost.ViewportFlagsOverrideSet = ImGuiViewportFlags_TopMost;
ImGui::SetNextWindowClass(&topmost);
ImGui::Begin("Histogram", NULL, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing);
histogram.Draw();
ImGui::Separator();
ImGui::Text("Press c to hide");
ImGui::End();
}
}
// Rendering // Rendering
ImGui::Render(); ImGui::Render();
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);

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