54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
############################################################################
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#
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# Copyright (c) 2000-2001 Microsoft Corporation, All Rights Reserved
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#
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# All rights reserved.
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#
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############################################################################
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WMIPRECOMP=1
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!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
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SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
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TARGETNAME=snmpstup
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TARGETPATH=obj
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TARGETTYPE=DYNLINK
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# The TARGETLIBS macro specifies additional libraries to link against your target
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# image. Each library path specification should contain an asterisk (*)
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# where the machine-specific subdirectory name should go.
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TARGETLIBS= \
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$(WMIIDL_LIB) \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\oleaut32.lib \
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$(SDK_LIB_PATH)\ole32.lib \
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$(SDK_LIB_PATH)\uuid.lib \
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$(SDK_LIB_PATH)\user32.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(SDK_LIB_PATH)\comctl32.lib
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# The INCLUDES variable specifies any include paths that are specific to
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# this source directory. Separate multiple paths with single
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# semicolons. Relative path specifications are okay.
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INCLUDES=$(INCLUDES); \
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# The developer defines the SOURCES macro. It contains a list of all the
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# source files for this component. Specify each source file on a separate
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# line using the line-continuation character. This minimizes merge
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# conflicts if two developers are adding source files to the same component.
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SOURCES= \
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main.cpp \
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comInit.cpp \
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reg.cpp \
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str.cpp \
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main.rc \
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# Next, specify options for the compiler using C_DEFINES.
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C_DEFINES=$(C_DEFINES) /D__WINNT_BUILD__ /D_WIN32_WINNT=0x0400 /D_WINDLL
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USER_C_FLAGS=/Ob2 /EHa
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DLLDEF=$(O)\SNMPStup.def
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USE_MSVCRT=1
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