2025-04-27 07:49:33 -04:00

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############################################################################
#
# Copyright (c) 2000-2001 Microsoft Corporation, All Rights Reserved
#
# All rights reserved.
#
############################################################################
WMIPRECOMP=1
!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
TARGETNAME=snmpstup
TARGETPATH=obj
TARGETTYPE=DYNLINK
# The TARGETLIBS macro specifies additional libraries to link against your target
# image. Each library path specification should contain an asterisk (*)
# where the machine-specific subdirectory name should go.
TARGETLIBS= \
$(WMIIDL_LIB) \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\comctl32.lib
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple paths with single
# semicolons. Relative path specifications are okay.
INCLUDES=$(INCLUDES); \
# The developer defines the SOURCES macro. It contains a list of all the
# source files for this component. Specify each source file on a separate
# line using the line-continuation character. This minimizes merge
# conflicts if two developers are adding source files to the same component.
SOURCES= \
main.cpp \
comInit.cpp \
reg.cpp \
str.cpp \
main.rc \
# Next, specify options for the compiler using C_DEFINES.
C_DEFINES=$(C_DEFINES) /D__WINNT_BUILD__ /D_WIN32_WINNT=0x0400 /D_WINDLL
USER_C_FLAGS=/Ob2 /EHa
DLLDEF=$(O)\SNMPStup.def
USE_MSVCRT=1