71 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // DPH_TEST.cpp : Defines the class behaviors for the application.
 | |
| //
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "DPH_TEST.h"
 | |
| #include "DPH_Tdlg.h"
 | |
| 
 | |
| #ifdef _DEBUG
 | |
| #undef THIS_FILE
 | |
| static char BASED_CODE THIS_FILE[] = __FILE__;
 | |
| #endif
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| // CDPH_TESTApp
 | |
| 
 | |
| BEGIN_MESSAGE_MAP(CDPH_TESTApp, CWinApp)
 | |
| 	//{{AFX_MSG_MAP(CDPH_TESTApp)
 | |
| 		// NOTE - the ClassWizard will add and remove mapping macros here.
 | |
| 		//    DO NOT EDIT what you see in these blocks of generated code!
 | |
| 	//}}AFX_MSG
 | |
| 	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
 | |
| END_MESSAGE_MAP()
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| // CDPH_TESTApp construction
 | |
| 
 | |
| CDPH_TESTApp::CDPH_TESTApp()
 | |
| {
 | |
| 	// TODO: add construction code here,
 | |
| 	// Place all significant initialization in InitInstance
 | |
| }
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| // The one and only CDPH_TESTApp object
 | |
| 
 | |
| CDPH_TESTApp theApp;
 | |
| 
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| // CDPH_TESTApp initialization
 | |
| 
 | |
| BOOL CDPH_TESTApp::InitInstance()
 | |
| {
 | |
| 	// Standard initialization
 | |
| 	// If you are not using these features and wish to reduce the size
 | |
| 	//  of your final executable, you should remove from the following
 | |
| 	//  the specific initialization routines you do not need.
 | |
| 
 | |
| 	Enable3dControls();
 | |
| 	LoadStdProfileSettings();  // Load standard INI file options (including MRU)
 | |
| 
 | |
|     SetPriorityClass (GetCurrentProcess(), HIGH_PRIORITY_CLASS);
 | |
| 
 | |
| 	CDPH_TESTDlg dlg(NULL);
 | |
| 	m_pMainWnd = &dlg;
 | |
| 	int nResponse = dlg.DoModal();
 | |
| 	if (nResponse == IDOK)
 | |
| 	{
 | |
| 		// TODO: Place code here to handle when the dialog is
 | |
| 		//  dismissed with OK
 | |
| 	}
 | |
| 	else if (nResponse == IDCANCEL)
 | |
| 	{
 | |
| 		// TODO: Place code here to handle when the dialog is
 | |
| 		//  dismissed with Cancel
 | |
| 	}
 | |
| 
 | |
| 	// Since the dialog has been closed, return FALSE so that we exit the
 | |
| 	//  application, rather than start the application's message pump.
 | |
| 	return FALSE;
 | |
| }
 |