553 lines
12 KiB
Plaintext
553 lines
12 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="te" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=te - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "te.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "te.mak" CFG="te - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "te - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "te - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "te - Win32 Release"
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# PROP BASE Use_MFC 5
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 5
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "te - Win32 Debug"
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# PROP BASE Use_MFC 5
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 5
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "d:\src\te" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "te - Win32 Release"
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# Name "te - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=".\gen-oper.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\gen-shap.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\gen-text.cpp"
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=".\te-branch.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-effect.cpp"
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# End Source File
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SOURCE=".\te-fill.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-image.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-library.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-operator.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-outline.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-param.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-placement.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-primitive.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-shape.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-textout.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-texture.cpp"
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# End Source File
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# Begin Source File
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SOURCE=".\te-tree.cpp"
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# End Source File
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# Begin Source File
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SOURCE=.\te.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\te.hpj
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!IF "$(CFG)" == "te - Win32 Release"
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# PROP Ignore_Default_Tool 1
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USERDEP__TE_HP="hlp\AfxCore.rtf" "hlp\AfxPrint.rtf" "hlp\$(TargetName).hm"
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# Begin Custom Build - Making help file...
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OutDir=.\Release
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TargetName=te
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InputPath=.\hlp\te.hpj
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InputName=te
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"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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start /wait hcw /C /E /M "hlp\$(InputName).hpj"
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if errorlevel 1 goto :Error
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if not exist "hlp\$(InputName).hlp" goto :Error
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copy "hlp\$(InputName).hlp" $(OutDir)
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goto :done
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:Error
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echo hlp\$(InputName).hpj(1) : error:
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type "hlp\$(InputName).log"
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:done
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# End Custom Build
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!ELSEIF "$(CFG)" == "te - Win32 Debug"
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# PROP Ignore_Default_Tool 1
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USERDEP__TE_HP="hlp\AfxCore.rtf" "hlp\AfxPrint.rtf" "hlp\$(TargetName).hm"
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# Begin Custom Build - Making help file...
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OutDir=.\Debug
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TargetName=te
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InputPath=.\hlp\te.hpj
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InputName=te
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"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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start /wait hcw /C /E /M "hlp\$(InputName).hpj"
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if errorlevel 1 goto :Error
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if not exist "hlp\$(InputName).hlp" goto :Error
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copy "hlp\$(InputName).hlp" $(OutDir)
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goto :done
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:Error
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echo hlp\$(InputName).hpj(1) : error:
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type "hlp\$(InputName).log"
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:done
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\te.rc
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# End Source File
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# Begin Source File
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SOURCE=.\teDoc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\teView.cpp
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# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\box.h
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# End Source File
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# Begin Source File
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SOURCE=".\gen-oper.h"
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# End Source File
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# Begin Source File
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SOURCE=".\gen-shap.h"
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# End Source File
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# Begin Source File
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SOURCE=".\gen-text.h"
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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!IF "$(CFG)" == "te - Win32 Release"
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# PROP Ignore_Default_Tool 1
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# Begin Custom Build - Making help include file...
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TargetName=te
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InputPath=.\Resource.h
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"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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echo. >"hlp\$(TargetName).hm"
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echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
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makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
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echo. >>"hlp\$(TargetName).hm"
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echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
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makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
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echo. >>"hlp\$(TargetName).hm"
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echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
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makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
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echo. >>"hlp\$(TargetName).hm"
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echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
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makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
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echo. >>"hlp\$(TargetName).hm"
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echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
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makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
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# End Custom Build
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!ELSEIF "$(CFG)" == "te - Win32 Debug"
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# PROP Ignore_Default_Tool 1
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# Begin Custom Build - Making help include file...
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|
TargetName=te
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InputPath=.\Resource.h
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"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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echo. >"hlp\$(TargetName).hm"
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|
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
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|
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
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|
echo. >>"hlp\$(TargetName).hm"
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|
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
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|
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
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|
echo. >>"hlp\$(TargetName).hm"
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|
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
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|
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
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|
echo. >>"hlp\$(TargetName).hm"
|
|
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
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|
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
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|
echo. >>"hlp\$(TargetName).hm"
|
|
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
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|
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
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|
# End Custom Build
|
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# Begin Source File
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SOURCE=".\te-branch.h"
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# End Source File
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# Begin Source File
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SOURCE=".\te-effect.h"
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# End Source File
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# Begin Source File
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|
SOURCE=".\te-fill.h"
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# End Source File
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|
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SOURCE=".\te-globals.h"
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# End Source File
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# Begin Source File
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SOURCE=".\te-image.h"
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# End Source File
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# Begin Source File
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|
SOURCE=".\te-library.h"
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# End Source File
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# Begin Source File
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|
SOURCE=".\te-operator.h"
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# End Source File
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# Begin Source File
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|
|
SOURCE=".\te-outline.h"
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|
# End Source File
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# Begin Source File
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|
|
SOURCE=".\te-param.h"
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# End Source File
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# Begin Source File
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|
SOURCE=".\te-placement.h"
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# End Source File
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# Begin Source File
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|
SOURCE=".\te-primitive.h"
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|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=".\te-shape.h"
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|
# End Source File
|
|
# Begin Source File
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|
SOURCE=".\te-textout.h"
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# End Source File
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|
# Begin Source File
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SOURCE=".\te-texture.h"
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# End Source File
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# Begin Source File
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SOURCE=".\te-tree.h"
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# End Source File
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# Begin Source File
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|
|
SOURCE=.\te.h
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# End Source File
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# Begin Source File
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|
|
SOURCE=.\teDoc.h
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# End Source File
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# Begin Source File
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|
SOURCE=.\teView.h
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# End Source File
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\res\te.ico
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# End Source File
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# Begin Source File
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|
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SOURCE=.\res\te.rc2
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# End Source File
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# Begin Source File
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|
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SOURCE=.\res\teDoc.ico
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# End Source File
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SOURCE=.\res\Toolbar.bmp
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# End Source File
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# Begin Source File
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|
|
SOURCE=.\hlp\AfxCore.rtf
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# End Source File
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# Begin Source File
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|
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SOURCE=.\hlp\AfxPrint.rtf
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SOURCE=.\hlp\AppExit.bmp
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SOURCE=.\hlp\Bullet.bmp
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SOURCE=.\hlp\CurArw2.bmp
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SOURCE=.\hlp\CurArw4.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\CurHelp.bmp
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# Begin Source File
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SOURCE=.\hlp\EditCopy.bmp
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# Begin Source File
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SOURCE=.\hlp\EditCut.bmp
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# Begin Source File
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SOURCE=.\hlp\EditPast.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\EditUndo.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\FileNew.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\FileOpen.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\FilePrnt.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\FileSave.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\HlpSBar.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\HlpTBar.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\RecFirst.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\RecLast.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\RecNext.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\RecPrev.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\Scmax.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\ScMenu.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\hlp\Scmin.bmp
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# End Source File
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|
# Begin Source File
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SOURCE=.\hlp\te.cnt
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!IF "$(CFG)" == "te - Win32 Release"
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# PROP Ignore_Default_Tool 1
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|
# Begin Custom Build - Copying contents file...
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|
OutDir=.\Release
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InputPath=.\hlp\te.cnt
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InputName=te
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"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy "hlp\$(InputName).cnt" $(OutDir)
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|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "te - Win32 Debug"
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|
# PROP Ignore_Default_Tool 1
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|
# Begin Custom Build - Copying contents file...
|
|
OutDir=.\Debug
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|
InputPath=.\hlp\te.cnt
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InputName=te
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|
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
copy "hlp\$(InputName).cnt" $(OutDir)
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|
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# End Custom Build
|
|
|
|
!ENDIF
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|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
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