new readme
117
README.md
@ -1,57 +1,92 @@
|
||||
# tview
|
||||
> A (relatively) fast, lightweight, and useful image viewer.
|
||||
|
||||
# How to Build
|
||||
![[main.png]]
|
||||
|
||||
## Windows with Visual Studio's IDE
|
||||
# Features
|
||||
- Supports most common image formats
|
||||
- EXIF Viewing
|
||||
- Histogram Calculation
|
||||
- Toggle image filtering
|
||||
- Pixel level details
|
||||
- Color tooltip
|
||||
# Gallery
|
||||
## Tooltip
|
||||
Toggle the tooltip by pressing `t`
|
||||
![[tooltip.png]]
|
||||
## Detail Views
|
||||
Toggle detail modes by pressing `d`
|
||||
|
||||
Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
|
||||
| Normal Arrow | Hex Color | RGB 255 Color | RGB Float Color |
|
||||
| --------------------- | ------------------- | ----------------------- | ------------------------- |
|
||||
| ![[detail_arrow.png]] | ![[detail_hex.png]] | ![[detail_rgb_int.png]] | ![[detail_rgb_float.png]] |
|
||||
## Image Filtering
|
||||
Toggle Filtering by pressing
|
||||
|
||||
## Windows with Visual Studio's CLI
|
||||
| Filtering Off | Filtering On |
|
||||
| ---------------------- | --------------------- |
|
||||
| ![[filtering_off.png]] | ![[filtering_on.png]] |
|
||||
# Usage
|
||||
`tview PATH/TO/IMAGE`
|
||||
|
||||
Use build_win32.bat or directly:
|
||||
Press `h` to show the help dialog within the program.
|
||||
## Mouse
|
||||
Scroll to zoom.
|
||||
Click and drag to pan.
|
||||
|
||||
## Keyboard
|
||||
- `h` - Show help
|
||||
- `c`- Toggle Histogram
|
||||
- `e`- Toggle EXIF data
|
||||
- `d`- Cycle [[#Detail Views]] (default off)
|
||||
- `a` - Toggle image filtering (default off)
|
||||
- `g` - Toggle grid (only visible at pixel level)
|
||||
- `r`- Rotate image 90 degrees clockwise
|
||||
- `q` - Quit
|
||||
|
||||
# Installing
|
||||
## Requirements to Run
|
||||
- SDL2
|
||||
- OpenGL
|
||||
- Libexiv2
|
||||
|
||||
## Requirements to build
|
||||
In addition to the run requirements
|
||||
- CMake
|
||||
- C++ Compiler (g++/clang++)
|
||||
### On Ubuntu
|
||||
```
|
||||
set SDL2_DIR=path_to_your_sdl2_folder
|
||||
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
||||
# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries
|
||||
# or for 64-bit:
|
||||
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
|
||||
apt install --no-install-recommends build-essential cmake libsdl2-dev libexiv2-dev mesa-utils
|
||||
```
|
||||
### On Debian
|
||||
```
|
||||
apt install --no-install-recommends build-essential cmake libsdl2-dev libexiv2-dev mesa-utils
|
||||
```
|
||||
### On Arch
|
||||
```
|
||||
pacman -Sy sdl2 mesa-utils exiv2 cmake base-devel
|
||||
```
|
||||
|
||||
## Linux and similar Unixes
|
||||
|
||||
Use our Makefile or directly:
|
||||
## Building
|
||||
Clone the repository
|
||||
```
|
||||
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends
|
||||
main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
|
||||
`sdl2-config --libs` -lGL -ldl
|
||||
git clone https://git.dws.rip/dubey/tview.git
|
||||
```
|
||||
|
||||
## macOS
|
||||
|
||||
Use our Makefile or directly:
|
||||
Change directory into the repository
|
||||
```
|
||||
brew install sdl2
|
||||
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends
|
||||
main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
|
||||
`sdl2-config --libs` -framework OpenGl -framework CoreFoundation
|
||||
cd tview
|
||||
```
|
||||
|
||||
## Emscripten
|
||||
Generate build files and trigger build
|
||||
```
|
||||
cmake .
|
||||
cmake --build .
|
||||
```
|
||||
|
||||
**Building**
|
||||
You will now have a file called `tview` in the repository root, you can copy this into your path:
|
||||
```
|
||||
sudo mv ./tview /usr/local/bin/tview
|
||||
```
|
||||
|
||||
You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
|
||||
|
||||
- Depending on your configuration, in Windows you may need to run `emsdk/emsdk_env.bat` in your console to access the Emscripten command-line tools.
|
||||
- You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/master/.github/workflows) for Emscripten setup.
|
||||
- Then build using `make -f Makefile.emscripten` while in the current directory.
|
||||
|
||||
**Running an Emscripten project**
|
||||
|
||||
To run on a local machine:
|
||||
- `make -f Makefile.emscripten serve` will use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
|
||||
- Otherwise, generally you will need a local webserver. Quoting [https://emscripten.org/docs/getting_started](https://emscripten.org/docs/getting_started/Tutorial.html#generating-html):<br>
|
||||
_"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// [XHR](https://emscripten.org/docs/site/glossary.html#term-xhr) requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a [local webserver](https://emscripten.org/docs/getting_started/FAQ.html#faq-local-webserver) and then open http://localhost:8000/hello.html."_
|
||||
- Emscripten SDK has a handy `emrun` command: `emrun web/index.html --browser firefox` which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
|
||||
- You may use Python 3 builtin webserver: `python -m http.server -d web` (this is what `make serve` uses).
|
||||
- You may use Python 2 builtin webserver: `cd web && python -m SimpleHTTPServer`.
|
||||
- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).
|
||||
`tview` is now installed on your system
|
||||
|
BIN
screenshots/detail_arrow.png
Normal file
After Width: | Height: | Size: 60 KiB |
BIN
screenshots/detail_hex.png
Normal file
After Width: | Height: | Size: 44 KiB |
BIN
screenshots/detail_rgb_float.png
Normal file
After Width: | Height: | Size: 83 KiB |
BIN
screenshots/detail_rgb_int.png
Normal file
After Width: | Height: | Size: 88 KiB |
BIN
screenshots/filtering_off.png
Normal file
After Width: | Height: | Size: 60 KiB |
BIN
screenshots/filtering_on.png
Normal file
After Width: | Height: | Size: 565 KiB |
BIN
screenshots/main.png
Normal file
After Width: | Height: | Size: 712 KiB |
BIN
screenshots/tooltip.png
Normal file
After Width: | Height: | Size: 1.6 MiB |