more code cleanup, now looks cleaner too

This commit is contained in:
Tanishq Dubey 2024-06-12 12:02:18 -04:00
parent 913a0429bd
commit daf0814c08
5 changed files with 28 additions and 613 deletions

View File

@ -24,7 +24,7 @@ UNAME_S := $(shell uname -s)
LINUX_GL_LIBS = -lGL
CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
CXXFLAGS += -g -DIMGUI_DEFINE_MATH_OPERATORS -Ofast
CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -Ofast
LIBS =
##---------------------------------------------------------------------

View File

@ -1,6 +1,5 @@
[Window][Debug##Default]
ViewportPos=1277,2517
ViewportId=0x9F5F46A1
Pos=341,6
Size=400,400
Collapsed=0
@ -9,16 +8,12 @@ Size=1101,598
Collapsed=0
[Window][Editor]
Pos=8,27
Pos=33,52
Size=1118,634
Collapsed=0
DockId=0x12F98E09,0
[Window][Main]
Pos=0,19
Size=1134,650
Pos=0,0
Size=1720,1148
Collapsed=0
[Docking][Data]
DockSpace ID=0x12F98E09 Window=0x1F1A625A Pos=2505,2927 Size=1118,634 CentralNode=1 Selected=0x9F27EDF6

View File

@ -122,7 +122,7 @@ void SetNextPanelFlags(InspectorFlags setFlags, InspectorFlags clearFlags)
bool BeginInspectorPanel(const char *title, ImTextureID texture, ImVec2 textureSize, InspectorFlags flags,
SizeIncludingBorder sizeIncludingBorder)
{
const int borderWidth = 1;
const int borderWidth = 0;
// Unpack size param. It's in the SizeIncludingBorder structure just to make sure users know what they're requesting
ImVec2 size = sizeIncludingBorder.Size;
@ -389,7 +389,7 @@ bool BeginInspectorPanel(const char *name, ImTextureID texture, ImVec2 textureSi
void EndInspectorPanel()
{
const ImU32 innerBorderColour = 0xFFFFFFFF;
const ImU32 outerBorderColour = 0xFF888888;
const ImU32 outerBorderColour = 0x00000000;
Inspector *inspector = GContext->CurrentInspector;
// Draw out border around whole inspector panel

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@ -1,534 +0,0 @@
#include "../ImNodeFlow.h"
#include <cstdlib>
#include <iterator>
#include <ostream>
#if defined(__APPLE__)
#include <SDL2/SDL.h>
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <SDL2/SDL_opengles.h>
#else
#include <SDL2/SDL_opengl.h>
#endif
#else
#include <SDL.h>
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <SDL_opengles2.h>
#else
#include <SDL_opengl.h>
#endif
#endif
#include "../image_model.h"
#include "../imfilebrowser.h"
#include "../stb_image.h"
#include "../uuid.h"
#include <cstdint>
#include <iostream>
#ifdef __EMSCRIPTEN__
#include "../emscripten_browser_file.h"
#endif
struct Texture {
ImTextureID texture;
ImVec2 size;
};
struct LoadCallback {
std::string filename;
std::string mime_type;
std::string_view buffer;
};
class Exposure : public ImFlow::BaseNode {
public:
ImageBundle returnBundle;
Exposure() {
setTitle("Exposure");
setStyle(ImFlow::NodeStyle::green());
addIN<ImageBundle>("Image", ImageBundle());
addOUT<ImageBundle>("Image Out")->behaviour([this]() {
return returnBundle;
});
}
~Exposure() { stbi_image_free(returnBundle.image); }
void draw() override {
ImGui::SetNextItemWidth(100);
ImGui::SliderInt("", &brightnessVal, -255, 255);
ImageBundle val = getInVal<ImageBundle>("Image");
// If the input is valid, and out buffers are not
if (val.loaded && !returnBundle.loaded) {
int img_size = val.width * val.height * val.channels;
uint8_t *duplicated_img = (uint8_t *)malloc(img_size);
memcpy(duplicated_img, val.image, img_size);
returnBundle.image = duplicated_img;
returnBundle.height = val.height;
returnBundle.width = val.width;
returnBundle.channels = val.channels;
returnBundle.loaded = true;
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
}
// If the input is invalid, and are buffers are valid
if (!val.loaded && returnBundle.loaded) {
stbi_image_free(returnBundle.image);
returnBundle.loaded = false;
}
// If the input has changed
if (val.fname != fname) {
int img_size = val.width * val.height * val.channels;
int old_img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
if (img_size == old_img_size) {
memcpy(returnBundle.image, val.image, img_size);
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
} else {
stbi_image_free(returnBundle.image);
uint8_t *duplicated_img = (uint8_t *)malloc(img_size);
memcpy(duplicated_img, val.image, img_size);
returnBundle.image = duplicated_img;
returnBundle.height = val.height;
returnBundle.width = val.width;
returnBundle.channels = val.channels;
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
}
}
if (returnBundle.loaded) {
if (brightnessVal != prev_brightness) {
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
prev_brightness = brightnessVal;
returnBundle.fname = uuid::generate_uuid_v4();
}
}
}
private:
static int formula(uint8_t color, int val) {
float vf = static_cast<float>(val) / 255.0;
vf = vf + 1.0;
float cf = static_cast<float>(color) / 255.0;
float ret_val = (cf * vf) * 255.0f;
return static_cast<int>(ret_val);
}
void compute(uint8_t *input, uint8_t *output, int size, int channels) {
for (int i = 0; i < size; i += channels) {
uint8_t r = std::clamp(formula(input[i], brightnessVal), 0, 255);
uint8_t g = std::clamp(formula(input[i + 1], brightnessVal), 0, 255);
uint8_t b = std::clamp(formula(input[i + 2], brightnessVal), 0, 255);
output[i] = r;
output[i + 1] = g;
output[i + 2] = b;
}
}
int brightnessVal = 0;
int prev_brightness = 0;
std::string fname;
};
class Contrast : public ImFlow::BaseNode {
public:
ImageBundle returnBundle;
Contrast() {
setTitle("Contrast");
setStyle(ImFlow::NodeStyle::green());
addIN<ImageBundle>("Image", ImageBundle());
addOUT<ImageBundle>("Image Out")->behaviour([this]() {
return returnBundle;
});
}
~Contrast() { stbi_image_free(returnBundle.image); }
void draw() override {
ImGui::SetNextItemWidth(100);
ImGui::SliderInt("", &brightnessVal, -255, 255);
ImageBundle val = getInVal<ImageBundle>("Image");
// If the input is valid, and out buffers are not
if (val.loaded && !returnBundle.loaded) {
int img_size = val.width * val.height * val.channels;
uint8_t *duplicated_img = (uint8_t *)malloc(img_size);
memcpy(duplicated_img, val.image, img_size);
returnBundle.image = duplicated_img;
returnBundle.height = val.height;
returnBundle.width = val.width;
returnBundle.channels = val.channels;
returnBundle.loaded = true;
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
}
// If the input is invalid, and are buffers are valid
if (!val.loaded && returnBundle.loaded) {
stbi_image_free(returnBundle.image);
returnBundle.loaded = false;
}
// If the input has changed
if (val.fname != fname) {
int img_size = val.width * val.height * val.channels;
int old_img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
if (img_size == old_img_size) {
memcpy(returnBundle.image, val.image, img_size);
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
} else {
stbi_image_free(returnBundle.image);
uint8_t *duplicated_img = (uint8_t *)malloc(img_size);
memcpy(duplicated_img, val.image, img_size);
returnBundle.image = duplicated_img;
returnBundle.height = val.height;
returnBundle.width = val.width;
returnBundle.channels = val.channels;
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
}
}
if (returnBundle.loaded) {
if (brightnessVal != prev_brightness) {
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
prev_brightness = brightnessVal;
returnBundle.fname = uuid::generate_uuid_v4();
}
}
}
private:
static int formula(uint8_t color, int val) {
float vf = static_cast<float>(val) / 255.0;
vf = vf + 1.0;
float cf = static_cast<float>(color) / 255.0;
float ret_val = (((cf - 0.5f) * vf) + 0.5f) * 255.0f;
return static_cast<int>(ret_val);
}
void compute(uint8_t *input, uint8_t *output, int size, int channels) {
int nBval = brightnessVal + 256;
for (int i = 0; i < size; i += channels) {
uint8_t r = std::clamp(formula(input[i], brightnessVal), 0, 255);
uint8_t g = std::clamp(formula(input[i + 1], brightnessVal), 0, 255);
uint8_t b = std::clamp(formula(input[i + 2], brightnessVal), 0, 255);
output[i] = r;
output[i + 1] = g;
output[i + 2] = b;
}
}
int brightnessVal = 0;
int prev_brightness = 0;
std::string fname;
};
class SimpleBrightness : public ImFlow::BaseNode {
public:
ImageBundle returnBundle;
SimpleBrightness() {
setTitle("Simple Brightness");
setStyle(ImFlow::NodeStyle::green());
addIN<ImageBundle>("Image", ImageBundle());
addOUT<ImageBundle>("Image Out")->behaviour([this]() {
return returnBundle;
});
}
~SimpleBrightness() { stbi_image_free(returnBundle.image); }
void draw() override {
ImGui::SetNextItemWidth(100);
ImGui::SliderInt("", &brightnessVal, -255, 255);
ImageBundle val = getInVal<ImageBundle>("Image");
// If the input is valid, and out buffers are not
if (val.loaded && !returnBundle.loaded) {
int img_size = val.width * val.height * val.channels;
uint8_t *duplicated_img = (uint8_t *)malloc(img_size);
memcpy(duplicated_img, val.image, img_size);
returnBundle.image = duplicated_img;
returnBundle.height = val.height;
returnBundle.width = val.width;
returnBundle.channels = val.channels;
returnBundle.loaded = true;
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
}
// If the input is invalid, and are buffers are valid
if (!val.loaded && returnBundle.loaded) {
stbi_image_free(returnBundle.image);
returnBundle.loaded = false;
}
// If the input has changed
if (val.fname != fname) {
int img_size = val.width * val.height * val.channels;
int old_img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
if (img_size == old_img_size) {
memcpy(returnBundle.image, val.image, img_size);
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
} else {
stbi_image_free(returnBundle.image);
uint8_t *duplicated_img = (uint8_t *)malloc(img_size);
memcpy(duplicated_img, val.image, img_size);
returnBundle.image = duplicated_img;
returnBundle.height = val.height;
returnBundle.width = val.width;
returnBundle.channels = val.channels;
returnBundle.fname = uuid::generate_uuid_v4();
fname = val.fname;
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
}
}
if (returnBundle.loaded) {
if (brightnessVal != prev_brightness) {
int img_size =
returnBundle.width * returnBundle.height * returnBundle.channels;
compute(val.image, returnBundle.image, img_size, returnBundle.channels);
prev_brightness = brightnessVal;
returnBundle.fname = uuid::generate_uuid_v4();
}
}
}
private:
void compute(uint8_t *input, uint8_t *output, int size, int channels) {
for (int i = 0; i < size; i += channels) {
uint8_t r = std::clamp(input[i] + brightnessVal, 0, 255);
uint8_t g = std::clamp(input[i + 1] + brightnessVal, 0, 255);
uint8_t b = std::clamp(input[i + 2] + brightnessVal, 0, 255);
output[i] = r;
output[i + 1] = g;
output[i + 2] = b;
}
}
int brightnessVal = 0;
int prev_brightness = 0;
std::string fname;
};
class PreviewImage : public ImFlow::BaseNode {
public:
PreviewImage() {
setTitle("Output");
setStyle(ImFlow::NodeStyle::cyan());
addIN<ImageBundle>("Image", ImageBundle());
}
~PreviewImage() {
if (loaded) {
glDeleteTextures(1, &txHandle);
}
}
void draw() override {
ImageBundle val = getInVal<ImageBundle>("Image");
if (val.loaded && !loaded) {
GLuint textureHandle;
glGenTextures(1, &textureHandle);
glBindTexture(GL_TEXTURE_2D, textureHandle);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE); // This is required on WebGL for non
// power-of-two textures
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE); // Same
#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, val.width, val.height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, val.image);
txHandle = textureHandle;
id = val.fname;
loaded = true;
prev_h = val.height;
prev_w = val.width;
}
if (!val.loaded && loaded) {
glDeleteTextures(1, &txHandle);
loaded = false;
}
if ((val.fname != id) && loaded) {
if (prev_w != val.width || prev_h != val.height) {
glDeleteTextures(1, &txHandle);
GLuint textureHandle;
glGenTextures(1, &textureHandle);
glBindTexture(GL_TEXTURE_2D, textureHandle);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE); // This is required on WebGL for non
// power-of-two textures
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE); // Same
#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, val.width, val.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, val.image);
txHandle = textureHandle;
} else {
glBindTexture(GL_TEXTURE_2D, txHandle);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, val.width, val.height, GL_RGBA,
GL_UNSIGNED_BYTE, val.image);
glBindTexture(GL_TEXTURE_2D, 0);
}
prev_h = val.height;
prev_w = val.width;
id = val.fname;
}
if (loaded) {
if (val.height < val.width) {
ImGui::Image((void *)(intptr_t)txHandle,
ImVec2(256, val.calcResizedWidth(256)));
} else {
ImGui::Image((void *)(intptr_t)txHandle,
ImVec2(val.calcResizedHeight(256), 256));
}
}
}
private:
int prev_h = 0;
int prev_w = 0;
bool loaded = false;
GLuint txHandle;
std::string id;
};
class LoadImage : public ImFlow::BaseNode {
public:
ImageBundle bundle;
LoadImage() {
setTitle("Load Image");
setStyle(ImFlow::NodeStyle::brown());
addOUT<ImageBundle>("Image")->behaviour([this]() { return bundle; });
}
~LoadImage() {
if (bundle.loaded) {
stbi_image_free(bundle.image);
}
}
void draw() override {
LoadCallback lc = LoadCallback();
#ifdef __EMSCRIPTEN__
if (ImGui::Button("Select File")) {
emscripten_browser_file::upload(".png,.jpg,.jpeg", handle_upload_file,
this);
}
#else
if (bundle.fname == "") {
handle_upload_file_local(
"/Users/tanishqdubey/Downloads/Odd-eyed_cat_by_ihasb33r.jpg", this);
}
#endif
if (bundle.fname != "") {
bundle.loaded = true;
ImGui::Text("File Loaded");
} else {
ImGui::Text("No image loaded");
}
}
private:
bool showPreview = false;
static void handle_upload_file_local(const char *filename, void *callback) {
auto lc{reinterpret_cast<LoadImage *>(callback)};
const int channelCount = 4;
int imageFileChannelCount;
int width, height;
uint8_t *image = (uint8_t *)stbi_load(filename, &width, &height,
&imageFileChannelCount, channelCount);
if (image == NULL) {
fprintf(stderr, "%s\nFailed to open %s\n", stbi_failure_reason(),
lc->bundle.fname.c_str());
lc->bundle.fname = "";
}
lc->bundle.fname = uuid::generate_uuid_v4();
lc->bundle.width = width;
lc->bundle.height = height;
lc->bundle.channels = channelCount;
lc->bundle.image = image;
lc->bundle.loaded = true;
}
static void handle_upload_file(std::string const &filename,
std::string const &mime_type,
std::string_view buffer, void *callback) {
auto lc{reinterpret_cast<LoadImage *>(callback)};
const int channelCount = 4;
int imageFileChannelCount;
int width, height;
auto d = buffer.data();
stbi_uc *image = (stbi_uc *)stbi_load_from_memory(
(const stbi_uc *)buffer.data(), buffer.size(), &width, &height,
&imageFileChannelCount, channelCount);
if (image == NULL) {
fprintf(stderr, "%s\nFailed to open %s - %s\n", stbi_failure_reason(),
filename.c_str(), mime_type.c_str());
lc->bundle.fname = "";
}
lc->bundle.fname = uuid::generate_uuid_v4();
lc->bundle.width = width;
lc->bundle.height = height;
lc->bundle.channels = channelCount;
lc->bundle.image = image;
lc->bundle.loaded = true;
}
};

View File

@ -15,6 +15,7 @@
#include "lib/backends/imgui_impl_sdl2.h"
#include "lib/imgui.h"
#include "lib/imgui_internal.h"
#include <iostream>
#include <stdio.h>
#define STB_IMAGE_IMPLEMENTATION
@ -144,29 +145,14 @@ int main(int, char **) {
(void)io;
io.ConfigFlags |=
ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport /
// Platform Windows
// io.ConfigViewportsNoAutoMerge = true;
// io.ConfigViewportsNoTaskBarIcon = true;
//
ImGuiTexInspect::ImplOpenGL3_Init(); // Or DirectX 11 equivalent (check your chosen backend header file)
ImGuiTexInspect::Init();
ImGuiTexInspect::CreateContext();
// Setup Dear ImGui style
ImGui::StyleColorsDark();
// ImGui::StyleColorsLight();
// When viewports are enabled we tweak WindowRounding/WindowBg so platform
// windows can look identical to regular ones.
ImGuiStyle &style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
// Setup Platform/Renderer backends
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL3_Init(glsl_version);
@ -179,14 +165,6 @@ int main(int, char **) {
while (!done)
{
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to
// tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to
// your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input
// data to your main application, or clear/overwrite your copy of the
// keyboard data. Generally you may always pass all inputs to dear imgui,
// and hide them from your application based on those two flags.
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL2_ProcessEvent(&event);
@ -203,6 +181,11 @@ int main(int, char **) {
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
if (init) {
init = false;
t = LoadTexture("/home/dubey/Pictures/DSC03199.JPG");
}
{
#ifdef IMGUI_HAS_VIEWPORT
ImGuiViewport *viewport = ImGui::GetMainViewport();
@ -214,42 +197,27 @@ int main(int, char **) {
ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize);
#endif
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::Begin("Main", NULL,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
ImGuiDockNodeFlags dockspace_flags =
ImGuiDockNodeFlags_PassthruCentralNode;
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f));
if (init) {
init = false;
ImGui::DockBuilderRemoveNode(dockspace_id);
ImGui::DockBuilderAddNode(
dockspace_id, dockspace_flags | ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockspace_id, viewport->Size);
ImGui::DockBuilderDockWindow("Editor", dockspace_id);
ImGui::DockBuilderFinish(dockspace_id);
t = LoadTexture("/home/dubey/Pictures/DSC03199.JPG");
auto wSize = ImGui::GetContentRegionAvail();
if (t.texture != 0) {
ImGuiTexInspect::BeginInspectorPanel(
"Inspector",
t.texture,
t.size,
ImGuiTexInspect::InspectorFlags_FillVertical | ImGuiTexInspect::InspectorFlags_FillHorizontal,
ImGuiTexInspect::SizeExcludingBorder(wSize)
);
ImGuiTexInspect::EndInspectorPanel();
}
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open")) {
}
if (ImGui::MenuItem("Exit")) {
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
ImGui::Begin("Editor", NULL,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
// -- MAIN WINDOW HERE
ImGui::End();
ImGui::End();
ImGui::PopStyleVar();
ImGui::PopStyleVar();
}
// Rendering
@ -259,20 +227,6 @@ int main(int, char **) {
clear_color.z * clear_color.w, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
// Update and Render additional Platform Windows
// (Platform functions may change the current OpenGL context, so we
// save/restore it to make it easier to paste this code elsewhere.
// For this specific demo app we could also call SDL_GL_MakeCurrent(window,
// gl_context) directly)
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
SDL_Window *backup_current_window = SDL_GL_GetCurrentWindow();
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
}
SDL_GL_SwapWindow(window);
}