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17 Commits

Author SHA1 Message Date
ac1eb1eed8 try build
Some checks failed
Run Build / Run build (push) Failing after 0s
2024-06-16 10:48:57 -04:00
3dd8f101a9 get proper main.cpp 2024-06-16 10:29:51 -04:00
01e85f5dc8 test cicd 2024-06-16 10:28:43 -04:00
6f1f82889e 99 percent complete 2024-06-16 10:28:41 -04:00
dd6c006a34 image rotation 2024-06-16 10:28:13 -04:00
eb3e093998 switch to cmake 2024-06-16 10:23:53 -04:00
a8873627b8 add basic cmakelists 2024-06-16 10:10:13 -04:00
0d369de1d7 histogram works, we are basically at a 0.9 release 2024-06-16 09:51:21 -04:00
301d32474b start histogram, fix image orientation 2024-06-15 09:46:20 -04:00
bb4f324016 Merge branch 'macos' 2024-06-14 19:38:28 -04:00
5cf05f1419 Add platform check 2024-06-14 19:33:45 -04:00
6cafeb0834 remove gui ini 2024-06-14 19:28:50 -04:00
a7aefc10ec resolve conflict 2024-06-14 19:28:48 -04:00
1d54148b3e fix build 2024-06-14 19:28:18 -04:00
460e63af26 a little lcean up 2024-06-14 19:28:18 -04:00
844d23b3fd resolve conflict 2024-06-14 19:28:07 -04:00
e34e38778e changes to get macos building 2024-06-12 16:27:32 -04:00
10 changed files with 594 additions and 218 deletions

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@ -0,0 +1,20 @@
name: Run Build
run-name: ${{ gitea.actor }} is building tview
on: [push]
jobs:
run-builds:
name: Run build
container:
image: ubuntu:latest
steps:
- name: Checkout repo
uses: actions/checkout@v2
- name: Run ls
run: ls
- name: Install things
run: apt update && apt install build-essential cmake libsdl2-dev libexiv2-dev mesa-utils
- name: Generate
run: cmake .
- name: Build
run: cmake --build .

16
.gitignore vendored
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@ -31,5 +31,21 @@
*.out
*.app
imgui.ini
tview
#CMake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
CMakeUserPresets.json

50
CMakeLists.txt Normal file
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@ -0,0 +1,50 @@
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
project(tview)
set (SOURCES
lib/backends/imgui_impl_opengl3.cpp
lib/backends/imgui_impl_opengl3.h
lib/backends/imgui_impl_opengl3_loader.h
lib/backends/imgui_impl_sdl2.cpp
lib/backends/imgui_impl_sdl2.h
lib/backends/tex_inspect_opengl.h
lib/backends/tex_inspect_opengl.cpp
lib/context_wrapper.h
lib/image_model.h
lib/imconfig.h
lib/imfilebrowser.h
lib/imgui.cpp
lib/imgui.h
lib/imgui_bezier_math.h
lib/imgui_bezier_math.inl
lib/imgui_demo.cpp
lib/imgui_draw.cpp
lib/imgui_extra_math.h
lib/imgui_extra_math.inl
lib/imgui_internal.h
lib/imgui_tables.cpp
lib/imgui_widgets.cpp
lib/imstb_rectpack.h
lib/imstb_textedit.h
lib/imstb_truetype.h
lib/stb_image.h
lib/imgui_tex_inspect.h
lib/imgui_tex_inspect_internal.h
lib/imgui_tex_inspect.cpp
lib/argparse.hpp
lib/histogram.h
main.cpp
)
set(OpenGL_GL_PREFERENCE GLVND)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(exiv2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
add_executable(tview ${SOURCES})
target_link_libraries(tview ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} exiv2lib)

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@ -1,91 +0,0 @@
#
# Cross Platform Makefile
# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
#
# You will need SDL2 (http://www.libsdl.org):
# Linux:
# apt-get install libsdl2-dev
# Mac OS X:
# brew install sdl2
# MSYS2:
# pacman -S mingw-w64-i686-SDL2
#
#CXX = g++
#CXX = clang++
EXE = tview
IMGUI_DIR = lib
SOURCES = main.cpp
SOURCES += $(wildcard $(IMGUI_DIR)/*.cpp)
SOURCES += $(wildcard $(IMGUI_DIR)/backends/*.cpp)
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
UNAME_S := $(shell uname -s)
LINUX_GL_LIBS = -lGL
CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -Ofast
LIBS =
##---------------------------------------------------------------------
## OPENGL ES
##---------------------------------------------------------------------
## This assumes a GL ES library available in the system, e.g. libGLESv2.so
# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
# LINUX_GL_LIBS = -lGLESv2
## If you're on a Raspberry Pi and want to use the legacy drivers,
## use the following instead:
# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
##---------------------------------------------------------------------
## BUILD FLAGS PER PLATFORM
##---------------------------------------------------------------------
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs`
CXXFLAGS += `sdl2-config --cflags`
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
LIBS += -L/usr/local/lib -L/opt/local/lib
CXXFLAGS += `sdl2-config --cflags`
CXXFLAGS += -I/usr/local/include -I/opt/local/include
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "MinGW"
LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
CXXFLAGS += `pkg-config --cflags sdl2`
CFLAGS = $(CXXFLAGS)
endif
##---------------------------------------------------------------------
## BUILD RULES
##---------------------------------------------------------------------
%.o:%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/backends/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
$(EXE): $(OBJS)
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
clean:
rm -f $(EXE) $(OBJS)

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@ -1,24 +0,0 @@
[Window][Debug##Default]
Pos=341,6
Size=400,400
Collapsed=0
[Window][viewport_container]
Size=1101,598
Collapsed=0
[Window][Editor]
Pos=33,52
Size=1118,634
Collapsed=0
[Window][Main]
Pos=0,0
Size=1654,1186
Collapsed=0
[Window][Help]
Pos=136,255
Size=177,114
Collapsed=0

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@ -77,11 +77,16 @@ using namespace gl;
#elif defined(IMGUI_IMPL_OPENGL_LOADER_EPOXY)
#include <epoxy/gl.h>
#else
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#else
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengles2.h>
#include <SDL2/SDL_opengles2_gl2.h>
#endif
#endif
#endif
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2)

88
lib/histogram.h Normal file
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@ -0,0 +1,88 @@
#include <cstdint>
#include "./imgui.h"
#include "./imgui_internal.h"
class Histogram {
public:
unsigned int count[4][256] = {0};
int width;
int height;
int channels;
Histogram(int width, int height, int channels) {
this->width = width;
this->height = height;
this->channels = channels;
}
void Load(uint8_t * image) {
for (int l = 0; l < height * width; l++)
{
count[0][*image++]++;
count[1][*image++]++;
count[2][*image++]++;
count[3][*image++]++;
}
};
void Draw() {
ImGui::InvisibleButton("histogram", ImVec2(512, 256));
unsigned int maxv = count[0][0];
unsigned int* pCount = &count[0][0];
for (int i = 0; i < 3 * 256; i++, pCount++)
{
maxv = (maxv > *pCount) ? maxv : *pCount;
}
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImVec2 rmin = ImGui::GetItemRectMin();
const ImVec2 rmax = ImGui::GetItemRectMax();
const ImVec2 size = ImGui::GetItemRectSize();
const float hFactor = size.y / float(maxv);
for (int i = 0; i <= 10; i++)
{
float ax = rmin.x + (size.x / 10.f) * float(i);
float ay = rmin.y + (size.y / 10.f) * float(i);
drawList->AddLine(ImVec2(rmin.x, ay), ImVec2(rmax.x, ay), 0x80808080);
drawList->AddLine(ImVec2(ax, rmin.y), ImVec2(ax, rmax.y), 0x80808080);
}
const float barWidth = (size.x / 256.f);
for (int j = 0; j < 256; j++)
{
// pixel count << 2 + color index(on 2 bits)
uint32_t cols[3] = {(count[0][j] << 2), (count[1][j] << 2) + 1, (count[2][j] << 2) + 2};
if (cols[0] > cols[1])
ImSwap(cols[0], cols[1]);
if (cols[1] > cols[2])
ImSwap(cols[1], cols[2]);
if (cols[0] > cols[1])
ImSwap(cols[0], cols[1]);
float heights[3];
uint32_t colors[3];
uint32_t currentColor = 0xFFFFFFFF;
for (int i = 0; i < 3; i++)
{
heights[i] = rmax.y - (cols[i] >> 2) * hFactor;
colors[i] = currentColor;
currentColor -= 0xFF << ((cols[i] & 3) * 8);
}
float currentHeight = rmax.y;
const float left = rmin.x + barWidth * float(j);
const float right = left + barWidth;
for (int i = 0; i < 3; i++)
{
if (heights[i] >= currentHeight)
{
continue;
}
drawList->AddRectFilled(ImVec2(left, currentHeight), ImVec2(right, heights[i]), colors[i]);
currentHeight = heights[i];
}
}
};
};

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@ -1,35 +0,0 @@
#include "uuid.h"
namespace uuid {
static std::random_device rd;
static std::mt19937 gen(rd());
static std::uniform_int_distribution<> dis(0, 15);
static std::uniform_int_distribution<> dis2(8, 11);
std::string generate_uuid_v4() {
std::stringstream ss;
int i;
ss << std::hex;
for (i = 0; i < 8; i++) {
ss << dis(gen);
}
ss << "-";
for (i = 0; i < 4; i++) {
ss << dis(gen);
}
ss << "-4";
for (i = 0; i < 3; i++) {
ss << dis(gen);
}
ss << "-";
ss << dis2(gen);
for (i = 0; i < 3; i++) {
ss << dis(gen);
}
ss << "-";
for (i = 0; i < 12; i++) {
ss << dis(gen);
};
return ss.str();
}
} // namespace uuid

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@ -1,12 +0,0 @@
#ifndef UUID_H
#define UUID_H
#include <random>
#include <sstream>
#include <string>
namespace uuid {
std::string generate_uuid_v4();
}
#endif // UUID_H

471
main.cpp
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@ -1,14 +1,3 @@
// Dear ImGui: standalone example application for SDL2 + OpenGL
// (SDL is a cross-platform general purpose library for handling windows,
// inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/
// folder).
// - Introduction, links and more at the top of imgui.cpp
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_scancode.h>
#include <cstddef>
@ -17,6 +6,8 @@
#include "lib/backends/imgui_impl_sdl2.h"
#include "lib/imgui.h"
#include "lib/imgui_internal.h"
#include <cstdint>
#include <exiv2/tags.hpp>
#include <iostream>
#include <stdexcept>
#include <stdio.h>
@ -44,29 +35,143 @@
#include "lib/backends/tex_inspect_opengl.h"
#include "lib/argparse.hpp"
#include <exiv2/exiv2.hpp>
#include "lib/histogram.h"
struct Args : public argparse::Args {
std::string &fpath = arg("path to the image");
};
struct EXIFData {
std::string CameraMake;
std::string CameraModel;
std::string LensModel;
std::string ImageOrientation;
std::string ImageDimensionX;
std::string ImageDimensiony;
std::string ISO;
std::string ShutterSpeed;
std::string FNumber;
std::string FocalLength;
std::string ExposureBias;
std::string MeteringMode;
std::string Flash;
std::string Time;
std::string TimeTaken;
std::string TimeTakenOffset;
std::string GPSLat;
std::string GPSLatref;
std::string GPSLon;
std::string GPSLonref;
};
struct Texture
{
ImTextureID texture;
ImVec2 size;
int channels;
EXIFData exif;
};
Texture LoadTexture(const char * path)
{
const int channelCount = 4;
int imageFileChannelCount;
int width, height;
uint8_t *image = (uint8_t *)stbi_load(path, &width, &height, &imageFileChannelCount, channelCount);
if (image == NULL)
{
fprintf(stderr, "%s\nFailed to open %s\n", stbi_failure_reason(), path);
static uint8_t* image = nullptr;
return {nullptr,{0,0}};
EXIFData printExifData(const std::string& imagePath) {
EXIFData d;
d.CameraMake = "NULL";
try {
// Load the image
Exiv2::Image::UniquePtr img = Exiv2::ImageFactory::open(imagePath);
if (img.get() == 0) {
std::cerr << "Error: Could not open image file " << imagePath << std::endl;
return d;
}
img->readMetadata();
// Get the Exif data
Exiv2::ExifData &exifData = img->exifData();
if (exifData.empty()) {
std::cerr << "No EXIF data found in file " << imagePath << std::endl;
return d;
}
// Helper function to print EXIF data if available
auto printExifValue = [&exifData](const char* key, std::string *d) {
Exiv2::ExifKey exifKey(key);
Exiv2::ExifData::const_iterator pos = exifData.findKey(exifKey);
if (pos != exifData.end()) {
*d = pos->value().toString();
}
};
// Print common EXIF data
printExifValue("Exif.Image.Make", &d.CameraMake);
printExifValue("Exif.Image.Model", &d.CameraModel);
printExifValue("Exif.Photo.LensModel", &d.LensModel);
printExifValue("Exif.Image.Orientation", &d.ImageOrientation);
//
printExifValue("Exif.Photo.ExposureTime", &d.ShutterSpeed);
printExifValue("Exif.Photo.FNumber", &d.FNumber);
printExifValue("Exif.Photo.ISOSpeedRatings", &d.ISO);
printExifValue("Exif.Photo.FocalLength", &d.FocalLength);
printExifValue("Exif.Photo.ExposureBiasValue", &d.ExposureBias);
printExifValue("Exif.Photo.MeteringMode", &d.MeteringMode);
printExifValue("Exif.Photo.Flash", &d.Flash);
printExifValue("Exif.Image.DateTime", &d.Time);
printExifValue("Exif.Photo.DateTimeOriginal", &d.TimeTaken);
printExifValue("Exif.Photo.OffsetTime", &d.TimeTakenOffset);
printExifValue("Exif.Photo.PixelXDimension", &d.ImageDimensionX);
printExifValue("Exif.Photo.PixelYDimension", &d.ImageDimensiony);
printExifValue("Exif.GPSInfo.GPSLatitudeRef", &d.GPSLatref);
printExifValue("Exif.GPSInfo.GPSLatitude", &d.GPSLat);
printExifValue("Exif.GPSInfo.GPSLongitudeRef", &d.GPSLonref);
printExifValue("Exif.GPSInfo.GPSLongitude", &d.GPSLon);
/*
Exif.Image.Make 0x010f Ascii 5 SONY
Exif.Image.Model 0x0110 Ascii 10 ILCE-7RM5
Exif.Image.Orientation 0x0112 Short 1 8
Exif.Photo.PixelXDimension 0xa002 Long 1 9504
Exif.Photo.PixelYDimension 0xa003 Long 1 6336
Exif.Photo.ExposureTime 0x829a Rational 1 1/400
Exif.Photo.FNumber 0x829d Rational 1 56/10
Exif.Photo.ISOSpeedRatings 0x8827 Short 1 100
Exif.Photo.FocalLength 0x920a Rational 1 400/10
Exif.Photo.ExposureBiasValue 0x9204 SRational 1 -10/10
Exif.Photo.MeteringMode 0x9207 Short 1 5
Exif.Photo.Flash 0x9209 Short 1 16
Exif.Image.DateTime 0x0132 Ascii 20 2024:06:07 08:58:07
Exif.Photo.DateTimeOriginal 0x9003 Ascii 20 2024:06:07 08:58:07
Exif.Photo.OffsetTime 0x9010 Ascii 7 -05:00
Exif.GPSInfo.GPSLatitudeRef 0x0001 Ascii 2 N
Exif.GPSInfo.GPSLatitude 0x0002 Rational 3 40/1 43/1 32231/1000
Exif.GPSInfo.GPSLongitudeRef 0x0003 Ascii 2 W
Exif.GPSInfo.GPSLongitude 0x0004 Rational 3 73/1 59/1 16688/1000
*/
} catch (Exiv2::Error& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
return d;
}
Texture ReloadTexture(Texture tin, int width, int height) {
GLuint tid = (GLuint)(uintptr_t)tin.texture;
glDeleteTextures((GLsizei)1, &tid);
GLenum dataFormat = GL_RGBA;
GLuint textureHandle;
glGenTextures(1, &textureHandle);
@ -78,19 +183,107 @@ Texture LoadTexture(const char * path)
Texture t;
t.texture = (void*)(uintptr_t)(textureHandle);
t.size = ImVec2((float)width,(float)height);
t.exif = tin.exif;
t.channels = tin.channels;
return t;
}
void RotateImage(Texture t) {
int height = t.size.y;
int width = t.size.x;
int channels = t.channels;
const unsigned int sizeBuffer = width * height * channels;
unsigned char *tempBuffer = new unsigned char[sizeBuffer];
int nidx = 0;
for (int x = 0; x < width; x++)
{
for (int y = height - 1; y >= 0; y--)
{
int idx = (x + y * width) * channels;
for (int i = 0; i < channels; i++)
tempBuffer[nidx + i] = image[idx + i];
nidx = nidx + 4;
}
}
memcpy(image, tempBuffer, sizeBuffer);
delete[] tempBuffer;
}
Texture LoadImage(const char * path) {
const int channelCount = 4;
int imageFileChannelCount;
int width, height;
image = (uint8_t *)stbi_load(path, &width, &height, &imageFileChannelCount, channelCount);
if (image == NULL) {
fprintf(stderr, "%s\nFailed to open %s\n", stbi_failure_reason(), path);
return {nullptr,{0,0}};
}
auto exif = printExifData(path);
Texture t;
t.size = ImVec2((float)width,(float)height);
t.channels = channelCount;
t.exif = exif;
return t;
}
Texture LoadTexture(Texture tin) {
GLenum dataFormat = GL_RGBA;
GLuint textureHandle;
glGenTextures(1, &textureHandle);
glBindTexture(GL_TEXTURE_2D, textureHandle);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tin.size.x, tin.size.y, 0, dataFormat, GL_UNSIGNED_BYTE, image);
Texture t = tin;
t.texture = (void*)(uintptr_t)(textureHandle);
if (t.exif.ImageOrientation == "3") {
RotateImage(t);
ReloadTexture(t, t.size.x, t.size.y);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
} else if (t.exif.ImageOrientation == "6") {
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
} else if (t.exif.ImageOrientation == "8") {
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
}
stbi_image_free(image);
return t;
}
static bool init = true;
static bool showHelp = false;
static int mode = 0;
const int maxAnnotatedTexels = 10000;
const int MAX_ANNOATED_TEXELS = 10000;
// Main code
int main(int argc, char* argv[]) {
Texture t;
try {
auto args = argparse::parse<Args>(argc, argv, true);
t = LoadImage(args.fpath.c_str());
if (t.texture == nullptr) {
std::cerr << "failed load image" << std::endl;
return -1;
}
} catch (const std::runtime_error &e) {
std::cerr << "failed to parse arguments: " << e.what() << std::endl;
return -1;
}
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
0) {
@ -99,8 +292,12 @@ int main(int argc, char* argv[]) {
}
bool TOOLTIP_ENABLED = false;
bool GRID_ENABLED = true;
bool GRID_ENABLED = false;
bool AA_ENABLED = true;
bool SHOW_HELP = false;
bool SHOW_EXIF = false;
bool SHOW_HISTOGRAM = false;
int MODE = 0;
// Decide GL+GLSL versions
#if defined(IMGUI_IMPL_OPENGL_ES2)
@ -140,9 +337,17 @@ int main(int argc, char* argv[]) {
SDL_WindowFlags window_flags =
(SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
SDL_WINDOW_ALLOW_HIGHDPI);
int wh = 800;
int ww = 1280;
if (t.size.y > t.size.x) {
ww = 500;
wh = 1280;
}
SDL_Window *window =
SDL_CreateWindow("tview", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
SDL_WINDOWPOS_CENTERED, ww, wh, window_flags);
if (window == nullptr) {
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
return -1;
@ -154,7 +359,6 @@ int main(int argc, char* argv[]) {
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
(void)io;
@ -163,34 +367,22 @@ int main(int argc, char* argv[]) {
ImGuiTexInspect::ImplOpenGL3_Init(); // Or DirectX 11 equivalent (check your chosen backend header file)
ImGuiTexInspect::Init();
ImGuiTexInspect::CreateContext();
ImGui::StyleColorsDark();
ImGuiStyle &style = ImGui::GetStyle();
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL3_Init(glsl_version);
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
auto flags = ImGuiTexInspect::InspectorFlags_FillVertical | ImGuiTexInspect::InspectorFlags_FillHorizontal;
Texture t;
if (init) {
init = false;
try {
auto args = argparse::parse<Args>(argc, argv, true);
t = LoadTexture(args.fpath.c_str());
} catch (const std::runtime_error &e) {
std::cerr << "failed to parse arguments: " << e.what() << std::endl;
return -1;
}
}
t = LoadTexture(t);
Histogram histogram = Histogram(t.size.x, t.size.y, t.channels);
histogram.Load(image);
// Main loop
bool done = false;
while (!done)
{
auto flags = ImGuiTexInspect::InspectorFlags_FillVertical | ImGuiTexInspect::InspectorFlags_FillHorizontal;
// Poll and handle events (inputs, window resize, etc.)
SDL_Event event;
@ -217,14 +409,24 @@ int main(int argc, char* argv[]) {
AA_ENABLED = !AA_ENABLED;
break;
case SDL_SCANCODE_H:
showHelp = !showHelp;
SHOW_HELP = !SHOW_HELP;
break;
case SDL_SCANCODE_D:
mode = (mode + 1) % 5;
MODE = (MODE + 1) % 5;
break;
case SDL_SCANCODE_R:
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
break;
case SDL_SCANCODE_Q:
done = true;
break;
case SDL_SCANCODE_E:
SHOW_EXIF = !SHOW_EXIF;
break;
case SDL_SCANCODE_C:
SHOW_HISTOGRAM = !SHOW_HISTOGRAM;
break;
default:
break;
}
@ -252,7 +454,7 @@ int main(int argc, char* argv[]) {
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::Begin("Main", NULL,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBringToFrontOnFocus);
auto wSize = ImGui::GetContentRegionAvail();
if (t.texture != 0) {
@ -286,18 +488,18 @@ int main(int argc, char* argv[]) {
CurrentInspector_SetFlags(ImGuiTexInspect::InspectorFlags_NoForceFilterNearest);
}
switch(mode) {
switch(MODE) {
case 1:
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::Arrow().UsePreset(ImGuiTexInspect::Arrow::NormalMap), maxAnnotatedTexels);
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::Arrow().UsePreset(ImGuiTexInspect::Arrow::NormalMap), MAX_ANNOATED_TEXELS);
break;
case 2:
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::HexString), maxAnnotatedTexels);
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::HexString), MAX_ANNOATED_TEXELS);
break;
case 3:
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::BytesDec), maxAnnotatedTexels);
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::BytesDec), MAX_ANNOATED_TEXELS);
break;
case 4:
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::Floats), maxAnnotatedTexels);
ImGuiTexInspect::DrawAnnotations(ImGuiTexInspect::ValueText(ImGuiTexInspect::ValueText::Format::Floats), MAX_ANNOATED_TEXELS);
break;
default:
break;
@ -310,25 +512,178 @@ int main(int argc, char* argv[]) {
ImGui::PopStyleVar();
ImGui::PopStyleVar();
if (showHelp){
if (SHOW_HELP){
ImGui::OpenPopup("HelpPopup");
showHelp = !showHelp;
SHOW_HELP = !SHOW_HELP;
}
if (ImGui::BeginPopup("HelpPopup")) {
ImGui::Text("tview Help");
ImGui::Separator();
ImGui::Text("r - rotate 90 deg clockwise");
ImGui::Text("g - toggle grid");
ImGui::Text("a - toggle filtering");
ImGui::Text("t - toggle tooltip");
ImGui::Text("d - cycle pixel detail mode");
ImGui::Text("q - quit");
ImGui::Separator();
ImGui::Text("modes:");
ImGui::Text("\tOff");
ImGui::Text("\tGradient Arrow");
ImGui::Text("\tHex Code");
ImGui::Text("\tRGB Values");
ImGui::Text("\tFloat Values");
ImGui::Separator();
ImGui::Text("h - show help popup");
ImGui::Text("c - toggle color histogram");
ImGui::Text("e - toggle EXIF info");
ImGui::Separator();
ImGui::Text("q - quit");
ImGui::Separator();
ImGui::Text("click anywhere to continue");
ImGui::EndPopup();
}
if (SHOW_EXIF && t.exif.CameraMake != "NULL") {
ImGuiWindowClass topmost;
topmost.ClassId = ImHashStr("TopMost");
topmost.ViewportFlagsOverrideSet = ImGuiViewportFlags_TopMost;
ImGui::SetNextWindowClass(&topmost);
ImGui::Begin("EXIF", NULL, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing);
if(ImGui::BeginTable("Hardware", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Make");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.CameraMake.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Model");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.CameraModel.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Lens");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.LensModel.c_str());
ImGui::EndTable();
}
ImGui::Separator();
if(ImGui::BeginTable("Photo", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Shutter Speed");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ShutterSpeed.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("F-Stop");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.FNumber.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("ISO");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ISO.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Focal Length");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.FocalLength.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Exposure Comp");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ExposureBias.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Metering Mode");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.MeteringMode.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Flash");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.Flash.c_str());
ImGui::EndTable();
}
ImGui::Separator();
if(ImGui::BeginTable("Meta", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Date");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s %s", t.exif.TimeTaken.c_str(), t.exif.TimeTakenOffset.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Dimensions");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%sx%s", t.exif.ImageDimensionX.c_str(), t.exif.ImageDimensiony.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Orientation");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ImageOrientation.c_str());
ImGui::EndTable();
}
ImGui::Separator();
if(ImGui::BeginTable("Location", 2)) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Latitude");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s %s", t.exif.GPSLat.c_str(), t.exif.GPSLatref.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Longitude");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s %s", t.exif.GPSLon.c_str(), t.exif.GPSLonref.c_str());
ImGui::EndTable();
}
ImGui::Separator();
ImGui::Text("Press e to hide");
ImGui::End();
}
if (SHOW_HISTOGRAM) {
ImGuiWindowClass topmost;
topmost.ClassId = ImHashStr("TopMost");
topmost.ViewportFlagsOverrideSet = ImGuiViewportFlags_TopMost;
ImGui::SetNextWindowClass(&topmost);
ImGui::Begin("Histogram", NULL, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing);
histogram.Draw();
ImGui::Separator();
ImGui::Text("Press c to hide");
ImGui::End();
}
}
// Rendering
ImGui::Render();
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
@ -339,6 +694,10 @@ int main(int argc, char* argv[]) {
SDL_GL_SwapWindow(window);
}
if (image != nullptr) {
stbi_image_free(image);
}
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();