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8 Commits

Author SHA1 Message Date
bb4f324016 Merge branch 'macos' 2024-06-14 19:38:28 -04:00
5cf05f1419 Add platform check 2024-06-14 19:33:45 -04:00
6cafeb0834 remove gui ini 2024-06-14 19:28:50 -04:00
a7aefc10ec resolve conflict 2024-06-14 19:28:48 -04:00
1d54148b3e fix build 2024-06-14 19:28:18 -04:00
460e63af26 a little lcean up 2024-06-14 19:28:18 -04:00
844d23b3fd resolve conflict 2024-06-14 19:28:07 -04:00
e34e38778e changes to get macos building 2024-06-12 16:27:32 -04:00
3 changed files with 6 additions and 20 deletions

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@ -1,19 +0,0 @@
name: Gitea Actions Demo
run-name: ${{ gitea.actor }} is testing out Gitea Actions
on: [push]
jobs:
Explore-Gitea-Actions:
runs-on: ubuntu-latest
steps:
- run: echo "The job was automatically triggered by a ${{ gitea.event_name }} event."
- run: echo "This job is now running on a ${{ runner.os }} server hosted by Gitea!"
- run: echo "The name of your branch is ${{ gitea.ref }} and your repository is ${{ gitea.repository }}."
- name: Check out repository code
uses: actions/checkout@v4
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
- run: echo "The workflow is now ready to test your code on the runner."
- name: List files in the repository
run: |
ls ${{ gitea.workspace }}
- run: echo "This job's status is ${{ job.status }}."

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@ -24,7 +24,7 @@ UNAME_S := $(shell uname -s)
LINUX_GL_LIBS = -lGL
CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -Ofast
CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -O3 -DGL_SILENCE_DEPRECATION
LIBS = -lexiv2
##---------------------------------------------------------------------

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@ -77,11 +77,16 @@ using namespace gl;
#elif defined(IMGUI_IMPL_OPENGL_LOADER_EPOXY)
#include <epoxy/gl.h>
#else
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#else
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengles2.h>
#include <SDL2/SDL_opengles2_gl2.h>
#endif
#endif
#endif
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2)