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8 Commits
a2495562de
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macos
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bb4f324016 | |||
5cf05f1419 | |||
6cafeb0834 | |||
a7aefc10ec | |||
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460e63af26 | |||
844d23b3fd | |||
e34e38778e |
@ -1,19 +0,0 @@
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name: Gitea Actions Demo
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run-name: ${{ gitea.actor }} is testing out Gitea Actions
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on: [push]
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jobs:
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Explore-Gitea-Actions:
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runs-on: ubuntu-latest
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steps:
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- run: echo "The job was automatically triggered by a ${{ gitea.event_name }} event."
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- run: echo "This job is now running on a ${{ runner.os }} server hosted by Gitea!"
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- run: echo "The name of your branch is ${{ gitea.ref }} and your repository is ${{ gitea.repository }}."
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- name: Check out repository code
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uses: actions/checkout@v4
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- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
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- run: echo "The workflow is now ready to test your code on the runner."
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- name: List files in the repository
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run: |
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ls ${{ gitea.workspace }}
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- run: echo "This job's status is ${{ job.status }}."
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2
Makefile
2
Makefile
@ -24,7 +24,7 @@ UNAME_S := $(shell uname -s)
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LINUX_GL_LIBS = -lGL
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LINUX_GL_LIBS = -lGL
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CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -Ofast
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CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -O3 -DGL_SILENCE_DEPRECATION
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LIBS = -lexiv2
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LIBS = -lexiv2
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##---------------------------------------------------------------------
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##---------------------------------------------------------------------
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@ -77,11 +77,16 @@ using namespace gl;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_EPOXY)
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_EPOXY)
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#include <epoxy/gl.h>
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#include <epoxy/gl.h>
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#else
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#else
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#include <OpenGL/gl3.h>
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#else
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#include <SDL2/SDL_opengl.h>
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#include <SDL2/SDL_opengl.h>
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#include <SDL2/SDL_opengles2.h>
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#include <SDL2/SDL_opengles2.h>
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#include <SDL2/SDL_opengles2_gl2.h>
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#include <SDL2/SDL_opengles2_gl2.h>
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#endif
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#endif
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#endif
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#endif
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#endif
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// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
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// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
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#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2)
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#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2)
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