92 lines
2.3 KiB
C
92 lines
2.3 KiB
C
/*
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** Copyright 1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "shell.h"
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static void CallBack(GLenum errno)
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{
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return;
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}
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void CallQuadricCallback(void)
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{
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long i;
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Output("gluQuadricCallback\n");
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for (i = 0; enum_QuadricCallBack[i].value != -1; i++) {
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Output("\t%s\n", enum_QuadricCallBack[i].name);
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gluQuadricCallback(quadObj, enum_QuadricCallBack[i].value, CallBack);
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ProbeEnum();
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}
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Output("\n");
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}
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void CallQuadricDrawStyle(void)
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{
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long i;
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Output("gluQuadricDrawStyle\n");
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for (i = 0; enum_QuadricDraw[i].value != -1; i++) {
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Output("\t%s\n", enum_QuadricDraw[i].name);
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gluQuadricDrawStyle(quadObj, enum_QuadricDraw[i].value);
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ProbeEnum();
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}
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Output("\n");
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}
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void CallQuadricNormals(void)
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{
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long i;
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Output("gluQuadricNormals\n");
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for (i = 0; enum_QuadricNormal[i].value != -1; i++) {
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Output("\t%s\n", enum_QuadricNormal[i].name);
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gluQuadricNormals(quadObj, enum_QuadricNormal[i].value);
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ProbeEnum();
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}
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Output("\n");
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}
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void CallQuadricOrientation(void)
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{
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long i;
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Output("gluQuadricOrientation\n");
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for (i = 0; enum_QuadricOrientation[i].value != -1; i++) {
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Output("\t%s\n", enum_QuadricOrientation[i].name);
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gluQuadricOrientation(quadObj, enum_QuadricOrientation[i].value);
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ProbeEnum();
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}
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Output("\n");
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}
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void CallQuadricTexture(void)
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{
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Output("gluQuadricTexture\n");
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Output("\tGL_TRUE\n");
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gluQuadricTexture(quadObj, GL_TRUE);
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Output("\tGL_FALSE\n");
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gluQuadricTexture(quadObj, GL_FALSE);
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Output("\n");
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}
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