many optimizations
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parent
4a80fa5e6b
commit
3da342465d
4
Makefile
4
Makefile
@ -23,9 +23,9 @@ OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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LINUX_GL_LIBS = -lGLEW -lGL -ldl
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CXXFLAGS = -std=c++17 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CXXFLAGS = -std=c++17 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -DIMGUI_DEFINE_MATH_OPERATORS
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CXXFLAGS += -g -Wall -Wformat -O3
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LIBS = -lraw -ljpeg -lpng -ltiff -lz -lm -DIMGUI -DIMGUI_DEFINE_MATH_OPERATORS
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LIBS = -lraw -ljpeg -lpng -ltiff -lz -lm -DIMGUI -DIMGUI_DEFINE_MATH_OPERATORS -DCUSTOM_IN_APP_GPU_PROFILER_CONFIG=iagpConfig.h
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##---------------------------------------------------------------------
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74
imgui.ini
74
imgui.ini
@ -1,24 +1,24 @@
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[Window][Image Exif]
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Pos=0,19
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Size=501,2072
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Size=233,1454
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Collapsed=0
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DockId=0x00000003,0
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DockId=0x00000005,0
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[Window][Edit Image]
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Pos=3308,19
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Size=532,2072
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Pos=2086,19
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Size=324,1454
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Collapsed=0
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DockId=0x00000002,0
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[Window][Image View]
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Pos=503,19
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Size=2803,2072
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Pos=235,19
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Size=1849,1454
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Collapsed=0
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DockId=0x00000004,0
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[Window][DockSpaceWindowHost]
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Pos=0,19
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Size=3840,2072
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Size=2410,1454
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Collapsed=0
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[Window][Debug##Default]
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@ -276,10 +276,58 @@ Pos=290,135
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Size=700,450
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Collapsed=0
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[Docking][Data]
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DockSpace ID=0xE098E157 Window=0x9E772337 Pos=0,19 Size=3840,2072 Split=X
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DockNode ID=0x00000001 Parent=0xE098E157 SizeRef=3306,720 Split=X
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=501,720 Selected=0x5593B2D4
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=2803,720 CentralNode=1 Selected=0x9B39CB70
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DockNode ID=0x00000002 Parent=0xE098E157 SizeRef=532,720 Selected=0x610DAB84
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[Window][Open Image File##filebrowser_109471027310912]
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Pos=861,431
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Size=700,450
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Collapsed=0
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[Window][###ProfilerWindow]
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Pos=0,1240
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Size=671,851
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Collapsed=0
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DockId=0x00000006,0
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[Window][Open Image File##filebrowser_103987528614208]
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Pos=1000,385
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Size=700,450
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Collapsed=0
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[Window][Open Image File##filebrowser_102981197480256]
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Pos=1133,650
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Size=700,450
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Collapsed=0
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[Window][Export Image As##filebrowser_102981197479776]
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Pos=1570,820
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Size=700,450
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Collapsed=0
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[Window][Open Image File##filebrowser_111150851768640]
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Pos=1570,820
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Size=700,450
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Collapsed=0
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[Window][Open Image File##filebrowser_104296741056832]
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Pos=1570,820
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Size=700,450
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Collapsed=0
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[Window][Open Image File##filebrowser_111251638272320]
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Pos=290,135
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Size=700,450
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Collapsed=0
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[Window][Open Image File##filebrowser_94747345662272]
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Pos=290,135
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Size=700,450
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Collapsed=0
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[Docking][Data]
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DockSpace ID=0xE098E157 Window=0x9E772337 Pos=0,19 Size=2410,1454 Split=X
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DockNode ID=0x00000001 Parent=0xE098E157 SizeRef=1594,720 Split=X
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=233,720 Split=Y Selected=0x5593B2D4
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DockNode ID=0x00000005 Parent=0x00000003 SizeRef=501,706 Selected=0x5593B2D4
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DockNode ID=0x00000006 Parent=0x00000003 SizeRef=501,493 Selected=0x00DB98BF
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=1359,720 CentralNode=1 Selected=0x9B39CB70
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DockNode ID=0x00000002 Parent=0xE098E157 SizeRef=324,720 Selected=0x610DAB84
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46
shaders/diff.frag
Normal file
46
shaders/diff.frag
Normal file
@ -0,0 +1,46 @@
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#version 330 core
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// Or appropriate GLSL version
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out vec4 FragColor;
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in vec2 TexCoords; // Comes from passthrough.vert
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uniform sampler2D texBefore;
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uniform sampler2D texAfter;
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uniform float diffBoost = 5.0; // Uniform to control contrast boost
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// Basic Luma calculation (Rec.709)
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float Luma(vec3 color) {
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return dot(color, vec3(0.2126, 0.7152, 0.0722));
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}
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void main() {
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vec3 colorBefore = texture(texBefore, TexCoords).rgb;
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vec3 colorAfter = texture(texAfter, TexCoords).rgb;
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// Calculate absolute difference per channel
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vec3 diff = abs(colorAfter - colorBefore);
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// Calculate average difference or luma difference (luma might be better)
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// float avgDiff = (diff.r + diff.g + diff.b) / 3.0;
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float lumaDiff = abs(Luma(colorAfter) - Luma(colorBefore));
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// Boost the difference for visibility and clamp
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float boostedDiff = clamp(lumaDiff * diffBoost, 0.0, 1.0);
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// Output as grayscale
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FragColor = vec4(vec3(boostedDiff), 1.0);
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// --- Alternative Visualizations ---
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// // Simple Red highlight for changes:
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// if (boostedDiff > 0.05) { // Threshold
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// FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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// } else {
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// FragColor = vec4(colorBefore, 1.0); // Show original where no change
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// }
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// // False color based on difference magnitude (example):
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// vec3 diffColor = vec3(boostedDiff * 2.0, (1.0 - boostedDiff) * 2.0, 0.0); // Example: Red=High diff, Green=Low diff
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// FragColor = vec4(clamp(diffColor, 0.0, 1.0), 1.0);
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}
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