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27 Commits
macos ... main

Author SHA1 Message Date
8daae426e6 tooltip screenshot
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2024-06-16 17:26:21 -04:00
b8811449cf Update screenshot links
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2024-06-16 17:23:03 -04:00
db780a76ed test main image
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2024-06-16 17:19:50 -04:00
bfff88824e new readme
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2024-06-16 17:18:35 -04:00
ac16e0431d remove duplicate debian
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2024-06-16 16:34:48 -04:00
fa1548ccc7 trigger cicd 2024-06-16 16:32:56 -04:00
7fb2c40213 add debian build and build optimization 2024-06-16 16:30:59 -04:00
b29b376414 add debian build to cicd, clean up labels
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2024-06-16 11:35:25 -04:00
1dc7b58212 try exiv version fix for ubuntu
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2024-06-16 11:30:22 -04:00
702214e20c updat system
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2024-06-16 11:14:20 -04:00
686d68ce27 flags
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2024-06-16 11:12:56 -04:00
a4459af174 multi system build
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2024-06-16 11:10:48 -04:00
66b8e56fd6 update certs
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2024-06-16 10:57:25 -04:00
1635528802 add node for checkout I guess
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2024-06-16 10:55:51 -04:00
fe259c80e9 apt flags
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2024-06-16 10:54:23 -04:00
1a28004dd0 reorder
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2024-06-16 10:53:17 -04:00
9e33c72484 indentation
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2024-06-16 10:52:18 -04:00
498f209287 maybe I need runs on
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2024-06-16 10:50:26 -04:00
ac1eb1eed8 try build
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2024-06-16 10:48:57 -04:00
3dd8f101a9 get proper main.cpp 2024-06-16 10:29:51 -04:00
01e85f5dc8 test cicd 2024-06-16 10:28:43 -04:00
6f1f82889e 99 percent complete 2024-06-16 10:28:41 -04:00
dd6c006a34 image rotation 2024-06-16 10:28:13 -04:00
eb3e093998 switch to cmake 2024-06-16 10:23:53 -04:00
a8873627b8 add basic cmakelists 2024-06-16 10:10:13 -04:00
0d369de1d7 histogram works, we are basically at a 0.9 release 2024-06-16 09:51:21 -04:00
301d32474b start histogram, fix image orientation 2024-06-15 09:46:20 -04:00
15 changed files with 369 additions and 154 deletions

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@ -0,0 +1,43 @@
name: Run Build
run-name: ${{ gitea.actor }} is building tview
on: [push]
jobs:
run-build-arch:
container:
image: archlinux:multilib-devel
steps:
- name: Install dependencies
run: pacman -Sy --noconfirm sdl2 mesa-utils exiv2 cmake nodejs git && pacman -Syu --noconfirm
- name: Check out repository code
uses: actions/checkout@v4
- name: Run ls
run: ls
- name: Generate build files
run: cmake .
- name: Build
run: cmake --build .
run-build-ubuntu:
container:
image: ubuntu:24.04
steps:
- name: Install dependencies
run: apt update && apt install --no-install-recommends -y build-essential cmake libsdl2-dev libexiv2-dev mesa-utils nodejs ca-certificates git
- name: Check out repository code
uses: actions/checkout@v4
- name: Generate build files
run: cmake .
- name: Build
run: cmake --build .
run-build-debian:
container:
image: debian:bookworm
steps:
- name: Install dependencies
run: apt update && apt install --no-install-recommends -y build-essential cmake libsdl2-dev libexiv2-dev mesa-utils nodejs ca-certificates git
- name: Check out repository code
uses: actions/checkout@v4
- name: Generate build files
run: cmake .
- name: Build
run: cmake --build .

15
.gitignore vendored
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@ -34,3 +34,18 @@
imgui.ini
tview
#CMake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
CMakeUserPresets.json

58
CMakeLists.txt Normal file
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@ -0,0 +1,58 @@
cmake_minimum_required(VERSION 3.10)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
project(tview)
set (SOURCES
lib/backends/imgui_impl_opengl3.cpp
lib/backends/imgui_impl_opengl3.h
lib/backends/imgui_impl_opengl3_loader.h
lib/backends/imgui_impl_sdl2.cpp
lib/backends/imgui_impl_sdl2.h
lib/backends/tex_inspect_opengl.h
lib/backends/tex_inspect_opengl.cpp
lib/context_wrapper.h
lib/image_model.h
lib/imconfig.h
lib/imfilebrowser.h
lib/imgui.cpp
lib/imgui.h
lib/imgui_bezier_math.h
lib/imgui_bezier_math.inl
lib/imgui_demo.cpp
lib/imgui_draw.cpp
lib/imgui_extra_math.h
lib/imgui_extra_math.inl
lib/imgui_internal.h
lib/imgui_tables.cpp
lib/imgui_widgets.cpp
lib/imstb_rectpack.h
lib/imstb_textedit.h
lib/imstb_truetype.h
lib/stb_image.h
lib/imgui_tex_inspect.h
lib/imgui_tex_inspect_internal.h
lib/imgui_tex_inspect.cpp
lib/argparse.hpp
lib/histogram.h
main.cpp
)
set(OpenGL_GL_PREFERENCE GLVND)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(exiv2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
set(CMAKE_CXX_FLAGS "-Wall -Wextra")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
add_executable(tview ${SOURCES})
target_link_libraries(tview ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} exiv2lib)

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@ -1,91 +0,0 @@
#
# Cross Platform Makefile
# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
#
# You will need SDL2 (http://www.libsdl.org):
# Linux:
# apt-get install libsdl2-dev
# Mac OS X:
# brew install sdl2
# MSYS2:
# pacman -S mingw-w64-i686-SDL2
#
#CXX = g++
#CXX = clang++
EXE = tview
IMGUI_DIR = lib
SOURCES = main.cpp
SOURCES += $(wildcard $(IMGUI_DIR)/*.cpp)
SOURCES += $(wildcard $(IMGUI_DIR)/backends/*.cpp)
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
UNAME_S := $(shell uname -s)
LINUX_GL_LIBS = -lGL
CXXFLAGS = -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
CXXFLAGS += -DIMGUI_DEFINE_MATH_OPERATORS -O3 -DGL_SILENCE_DEPRECATION
LIBS = -lexiv2
##---------------------------------------------------------------------
## OPENGL ES
##---------------------------------------------------------------------
## This assumes a GL ES library available in the system, e.g. libGLESv2.so
# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
# LINUX_GL_LIBS = -lGLESv2
## If you're on a Raspberry Pi and want to use the legacy drivers,
## use the following instead:
# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
##---------------------------------------------------------------------
## BUILD FLAGS PER PLATFORM
##---------------------------------------------------------------------
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
LIBS += $(LINUX_GL_LIBS) -ldl -L/usr/lib -lSDL2
CXXFLAGS += -I/usr/include/SDL2 -D_REENTRANT
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
LIBS += -L/usr/local/lib -L/opt/local/lib
CXXFLAGS += `sdl2-config --cflags`
CXXFLAGS += -I/usr/local/include -I/opt/local/include
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "MinGW"
LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
CXXFLAGS += `pkg-config --cflags sdl2`
CFLAGS = $(CXXFLAGS)
endif
##---------------------------------------------------------------------
## BUILD RULES
##---------------------------------------------------------------------
%.o:%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/backends/%.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
$(EXE): $(OBJS)
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
clean:
rm -f $(EXE) $(OBJS)

118
README.md
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@ -1,57 +1,93 @@
# tview
> A (relatively) fast, lightweight, and useful image viewer.
# How to Build
![Main Image](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/main.png)
## Windows with Visual Studio's IDE
# Features
- Supports most common image formats
- EXIF Viewing
- Histogram Calculation
- Toggle image filtering
- Pixel level details
- Color tooltip
# Gallery
## Tooltip
Toggle the tooltip by pressing `t`
![Tooltip](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/tooltip.png)
Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
## Detail Views
Toggle detail modes by pressing `d`
## Windows with Visual Studio's CLI
| Normal Arrow | Hex Color | RGB 255 Color | RGB Float Color |
| --------------------- | ------------------- | ----------------------- | ------------------------- |
| ![Normal Arrow](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/detail_arrow.png) | ![Hex](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/detail_hex.png) | ![RGB 255](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/detail_rgb_int.png) | ![RGB Float](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/detail_rgb_float.png) |
## Image Filtering
Toggle Filtering by pressing
Use build_win32.bat or directly:
| Filtering Off | Filtering On |
| ---------------------- | --------------------- |
| ![Filtering Off](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/filtering_off.png) | ![Filtering On](https://git.dws.rip/dubey/tview/raw/branch/main/screenshots/filtering_on.png) |
# Usage
`tview PATH/TO/IMAGE`
Press `h` to show the help dialog within the program.
## Mouse
Scroll to zoom.
Click and drag to pan.
## Keyboard
- `h` - Show help
- `c`- Toggle Histogram
- `e`- Toggle EXIF data
- `d`- Cycle [[#Detail Views]] (default off)
- `a` - Toggle image filtering (default off)
- `g` - Toggle grid (only visible at pixel level)
- `r`- Rotate image 90 degrees clockwise
- `q` - Quit
# Installing
## Requirements to Run
- SDL2
- OpenGL
- Libexiv2
## Requirements to build
In addition to the run requirements
- CMake
- C++ Compiler (g++/clang++)
### On Ubuntu
```
set SDL2_DIR=path_to_your_sdl2_folder
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries
# or for 64-bit:
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
apt install --no-install-recommends build-essential cmake libsdl2-dev libexiv2-dev mesa-utils
```
### On Debian
```
apt install --no-install-recommends build-essential cmake libsdl2-dev libexiv2-dev mesa-utils
```
### On Arch
```
pacman -Sy sdl2 mesa-utils exiv2 cmake base-devel
```
## Linux and similar Unixes
Use our Makefile or directly:
## Building
Clone the repository
```
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends
main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
`sdl2-config --libs` -lGL -ldl
git clone https://git.dws.rip/dubey/tview.git
```
## macOS
Use our Makefile or directly:
Change directory into the repository
```
brew install sdl2
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends
main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
`sdl2-config --libs` -framework OpenGl -framework CoreFoundation
cd tview
```
## Emscripten
Generate build files and trigger build
```
cmake .
cmake --build .
```
**Building**
You will now have a file called `tview` in the repository root, you can copy this into your path:
```
sudo mv ./tview /usr/local/bin/tview
```
You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
- Depending on your configuration, in Windows you may need to run `emsdk/emsdk_env.bat` in your console to access the Emscripten command-line tools.
- You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/master/.github/workflows) for Emscripten setup.
- Then build using `make -f Makefile.emscripten` while in the current directory.
**Running an Emscripten project**
To run on a local machine:
- `make -f Makefile.emscripten serve` will use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
- Otherwise, generally you will need a local webserver. Quoting [https://emscripten.org/docs/getting_started](https://emscripten.org/docs/getting_started/Tutorial.html#generating-html):<br>
_"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// [XHR](https://emscripten.org/docs/site/glossary.html#term-xhr) requests, and cant load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers youll need to serve the files using a [local webserver](https://emscripten.org/docs/getting_started/FAQ.html#faq-local-webserver) and then open http://localhost:8000/hello.html."_
- Emscripten SDK has a handy `emrun` command: `emrun web/index.html --browser firefox` which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
- You may use Python 3 builtin webserver: `python -m http.server -d web` (this is what `make serve` uses).
- You may use Python 2 builtin webserver: `cd web && python -m SimpleHTTPServer`.
- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).
`tview` is now installed on your system

88
lib/histogram.h Normal file
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@ -0,0 +1,88 @@
#include <cstdint>
#include "./imgui.h"
#include "./imgui_internal.h"
class Histogram {
public:
unsigned int count[4][256] = {0};
int width;
int height;
int channels;
Histogram(int width, int height, int channels) {
this->width = width;
this->height = height;
this->channels = channels;
}
void Load(uint8_t * image) {
for (int l = 0; l < height * width; l++)
{
count[0][*image++]++;
count[1][*image++]++;
count[2][*image++]++;
count[3][*image++]++;
}
};
void Draw() {
ImGui::InvisibleButton("histogram", ImVec2(512, 256));
unsigned int maxv = count[0][0];
unsigned int* pCount = &count[0][0];
for (int i = 0; i < 3 * 256; i++, pCount++)
{
maxv = (maxv > *pCount) ? maxv : *pCount;
}
ImDrawList* drawList = ImGui::GetWindowDrawList();
const ImVec2 rmin = ImGui::GetItemRectMin();
const ImVec2 rmax = ImGui::GetItemRectMax();
const ImVec2 size = ImGui::GetItemRectSize();
const float hFactor = size.y / float(maxv);
for (int i = 0; i <= 10; i++)
{
float ax = rmin.x + (size.x / 10.f) * float(i);
float ay = rmin.y + (size.y / 10.f) * float(i);
drawList->AddLine(ImVec2(rmin.x, ay), ImVec2(rmax.x, ay), 0x80808080);
drawList->AddLine(ImVec2(ax, rmin.y), ImVec2(ax, rmax.y), 0x80808080);
}
const float barWidth = (size.x / 256.f);
for (int j = 0; j < 256; j++)
{
// pixel count << 2 + color index(on 2 bits)
uint32_t cols[3] = {(count[0][j] << 2), (count[1][j] << 2) + 1, (count[2][j] << 2) + 2};
if (cols[0] > cols[1])
ImSwap(cols[0], cols[1]);
if (cols[1] > cols[2])
ImSwap(cols[1], cols[2]);
if (cols[0] > cols[1])
ImSwap(cols[0], cols[1]);
float heights[3];
uint32_t colors[3];
uint32_t currentColor = 0xFFFFFFFF;
for (int i = 0; i < 3; i++)
{
heights[i] = rmax.y - (cols[i] >> 2) * hFactor;
colors[i] = currentColor;
currentColor -= 0xFF << ((cols[i] & 3) * 8);
}
float currentHeight = rmax.y;
const float left = rmin.x + barWidth * float(j);
const float right = left + barWidth;
for (int i = 0; i < 3; i++)
{
if (heights[i] >= currentHeight)
{
continue;
}
drawList->AddRectFilled(ImVec2(left, currentHeight), ImVec2(right, heights[i]), colors[i]);
currentHeight = heights[i];
}
}
};
};

110
main.cpp
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@ -8,6 +8,7 @@
#include "lib/imgui_internal.h"
#include <cstdint>
#include <exiv2/tags.hpp>
#include <exiv2/version.hpp>
#include <iostream>
#include <stdexcept>
#include <stdio.h>
@ -37,6 +38,10 @@
#include <exiv2/exiv2.hpp>
#include "lib/histogram.h"
struct Args : public argparse::Args {
std::string &fpath = arg("path to the image");
};
@ -81,7 +86,11 @@ EXIFData printExifData(const std::string& imagePath) {
d.CameraMake = "NULL";
try {
// Load the image
#if EXIV2_TEST_VERSION(0,28,0)
Exiv2::Image::UniquePtr img = Exiv2::ImageFactory::open(imagePath);
#else
Exiv2::Image::AutoPtr img = Exiv2::ImageFactory::open(imagePath);
#endif
if (img.get() == 0) {
std::cerr << "Error: Could not open image file " << imagePath << std::endl;
return d;
@ -212,38 +221,53 @@ void RotateImage(Texture t) {
delete[] tempBuffer;
}
Texture LoadTexture(const char * path)
{
Texture LoadImage(const char * path) {
const int channelCount = 4;
int imageFileChannelCount;
int width, height;
image = (uint8_t *)stbi_load(path, &width, &height, &imageFileChannelCount, channelCount);
if (image == NULL)
{
if (image == NULL) {
fprintf(stderr, "%s\nFailed to open %s\n", stbi_failure_reason(), path);
return {nullptr,{0,0}};
}
auto exif = printExifData(path);
Texture t;
t.size = ImVec2((float)width,(float)height);
t.channels = channelCount;
t.exif = exif;
return t;
}
Texture LoadTexture(Texture tin) {
GLenum dataFormat = GL_RGBA;
GLuint textureHandle;
glGenTextures(1, &textureHandle);
glBindTexture(GL_TEXTURE_2D, textureHandle);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, dataFormat, GL_UNSIGNED_BYTE, image);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tin.size.x, tin.size.y, 0, dataFormat, GL_UNSIGNED_BYTE, image);
Texture t;
Texture t = tin;
t.texture = (void*)(uintptr_t)(textureHandle);
t.size = ImVec2((float)width,(float)height);
t.channels = channelCount;
t.exif = exif;
if (t.exif.ImageOrientation == "3") {
RotateImage(t);
ReloadTexture(t, t.size.x, t.size.y);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
} else if (t.exif.ImageOrientation == "6") {
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
} else if (t.exif.ImageOrientation == "8") {
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
RotateImage(t);
t = ReloadTexture(t, t.size.y, t.size.x);
}
return t;
}
@ -254,6 +278,19 @@ const int MAX_ANNOATED_TEXELS = 10000;
// Main code
int main(int argc, char* argv[]) {
Texture t;
try {
auto args = argparse::parse<Args>(argc, argv, true);
t = LoadImage(args.fpath.c_str());
if (t.texture == nullptr) {
std::cerr << "failed load image" << std::endl;
return -1;
}
} catch (const std::runtime_error &e) {
std::cerr << "failed to parse arguments: " << e.what() << std::endl;
return -1;
}
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
0) {
@ -266,6 +303,7 @@ int main(int argc, char* argv[]) {
bool AA_ENABLED = true;
bool SHOW_HELP = false;
bool SHOW_EXIF = false;
bool SHOW_HISTOGRAM = false;
int MODE = 0;
// Decide GL+GLSL versions
@ -306,9 +344,17 @@ int main(int argc, char* argv[]) {
SDL_WindowFlags window_flags =
(SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
SDL_WINDOW_ALLOW_HIGHDPI);
int wh = 800;
int ww = 1280;
if (t.size.y > t.size.x) {
ww = 500;
wh = 1280;
}
SDL_Window *window =
SDL_CreateWindow("tview", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
SDL_WINDOWPOS_CENTERED, ww, wh, window_flags);
if (window == nullptr) {
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
return -1;
@ -334,16 +380,11 @@ int main(int argc, char* argv[]) {
ImGui_ImplOpenGL3_Init(glsl_version);
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
Texture t;
auto flags = ImGuiTexInspect::InspectorFlags_FillVertical | ImGuiTexInspect::InspectorFlags_FillHorizontal;
try {
auto args = argparse::parse<Args>(argc, argv, true);
t = LoadTexture(args.fpath.c_str());
} catch (const std::runtime_error &e) {
std::cerr << "failed to parse arguments: " << e.what() << std::endl;
return -1;
}
t = LoadTexture(t);
Histogram histogram = Histogram(t.size.x, t.size.y, t.channels);
histogram.Load(image);
// Main loop
bool done = false;
@ -390,6 +431,9 @@ int main(int argc, char* argv[]) {
case SDL_SCANCODE_E:
SHOW_EXIF = !SHOW_EXIF;
break;
case SDL_SCANCODE_C:
SHOW_HISTOGRAM = !SHOW_HISTOGRAM;
break;
default:
break;
}
@ -497,6 +541,7 @@ int main(int argc, char* argv[]) {
ImGui::Text("\tFloat Values");
ImGui::Separator();
ImGui::Text("h - show help popup");
ImGui::Text("c - toggle color histogram");
ImGui::Text("e - toggle EXIF info");
ImGui::Separator();
ImGui::Text("q - quit");
@ -596,6 +641,12 @@ int main(int argc, char* argv[]) {
ImGui::TableSetColumnIndex(1);
ImGui::Text("%sx%s", t.exif.ImageDimensionX.c_str(), t.exif.ImageDimensiony.c_str());
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Text("Orientation");
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", t.exif.ImageOrientation.c_str());
ImGui::EndTable();
}
@ -623,8 +674,23 @@ int main(int argc, char* argv[]) {
ImGui::End();
}
if (SHOW_HISTOGRAM) {
ImGuiWindowClass topmost;
topmost.ClassId = ImHashStr("TopMost");
topmost.ViewportFlagsOverrideSet = ImGuiViewportFlags_TopMost;
ImGui::SetNextWindowClass(&topmost);
ImGui::Begin("Histogram", NULL, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing);
histogram.Draw();
ImGui::Separator();
ImGui::Text("Press c to hide");
ImGui::End();
}
}
// Rendering
ImGui::Render();
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);

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